private void CleanUp() { //_gameEngine?.Dispose(); //_gameEngine = null; _gameTimer = null; _gameData = null; _game = null; }
public void Run() { _gameData.StartLID = 0; _gameTimer = new GameDispatcherTimer(_FRAMES, Update); _game = new Game(_renderPage, _FRAMES, _gameData); _gameState = GameState.Running; _game.Run(); _gameTimer.Start(); }