Esempio n. 1
0
        public void CreateGameDirectory(string versionXml, string outputDir, IProgress <int> progress)
        {
            string container         = Settings.Default.ContainerDirectory;
            RootDirectoryEntity root = new RootDirectoryEntityIO().Deserialize(versionXml);

            GameDirGenerator.Generate(root, outputDir, container, Helpers.EntityToPath(container), progress);
        }
        private void GenerateGameFolder(string containerPath, string versionFilePath, string outputFolderPath)
        {
            RootDirectoryEntity root = new RootDirectoryEntityIO().Deserialize(versionFilePath);
            string gameFolder        = Path.Combine(outputFolderPath, "World of Tanks " + root.Version);

            GameDirGenerator.Generate(root, gameFolder, containerPath, Helpers.EntityToPath(containerPath), null);
        }
        public void CreateGameDirectory(RootDirectoryEntity game, string outputDir, IProgress <int> progress)
        {
            string container = Settings.Default.ContainerDirectory;

            GameDirGenerator.Generate(game, outputDir, container, Helpers.EntityToPath(container), progress);
        }