public ActionResult NewGame(string difficulity) { GameDifficulity gameDifficulity; GameDifficulity.TryParse(difficulity, out gameDifficulity); Reset(gameDifficulity); return(MakeBord()); }
public ActionResult HighScore(string difficulity, int topX) { List <KeyValuePair <string, double> > highScore; GameDifficulity gameDifficulity; PlayerList playerList = new PlayerList(); GameDifficulity.TryParse(difficulity, out gameDifficulity); highScore = playerList.GetHighScores(gameDifficulity, topX); return(Ok(highScore)); }