void Start() { Debug.Log("WHY" + startMenuScript.diffLevel); difficulty = startMenuScript.diffLevel; initializeContradictionNum(); initializeWeaponLocations(); SuspectEnum murdererEnum = genMurderer(); murderWeap = genWeap(); deathTime = rand.Next(earliestDeath, latestDeath); bodyFound = deathTime+2;//genBodyFoundTime(); befMurderTime = deathTime-1; aftMurderTime = deathTime+1; victim = new Person(SuspectEnum.Father, true, false); murderer = new Person(murdererEnum, false, true); for (int i=0; i<Globals.numSuspects; i++) { if (i == (int)murdererEnum) timeline.Insert(i, murderer); else timeline.Insert(i, new Person((SuspectEnum)i, false, false)); } // RmEnum RHBefMurRoom; // RmEnum RHDurMurRoom; // RmEnum RHAftMurRoom; //victim was doing something int victimBefMurderRoom = rand.Next(0, Globals.numRooms); victim.setBeforeMurder(befMurderTime, (RmEnum)victimBefMurderRoom, Globals.room[victimBefMurderRoom].randomGA(), WpnEnum.None); //victim died int victimDurMurderRoom = rand.Next(0, Globals.numRooms); victim.setDuringMurder(deathTime, (RmEnum)victimDurMurderRoom, "dead", WpnEnum.None); //murderer's truth timeline timeline[(int)murdererEnum].setBeforeMurder(befMurderTime, Globals.randRoom((RmEnum)victimBefMurderRoom), "acquiring murder weapon", murderWeap); timeline[(int)murdererEnum].setDuringMurder(deathTime, (RmEnum)victimDurMurderRoom, "murder", murderWeap); //truth: murderer killed victim timeline[(int)murdererEnum].setAfterMurder(aftMurderTime, Globals.randRoom((RmEnum)victimDurMurderRoom), "disposing murder weapon", murderWeap); //murderer's lies timeline[(int)murdererEnum].setFakeBeforeMurder(befMurderTime, timeline[(int)murdererEnum].getBeforeMurderRoom(), Globals.room[(int)timeline[(int)murdererEnum].getBeforeMurderRoom()].WeaponList[(int)murderWeap].activity[0], murderWeap);//murderer lies about his befMurder activity RmEnum murdererDurMurLieRm = Globals.randRoom((RmEnum)victimDurMurderRoom); timeline[(int)murdererEnum].setFakeDuringMurder(deathTime, murdererDurMurLieRm, Globals.room[(int)murdererDurMurLieRm].WeaponList[(int)murderWeap].activity[0], murderWeap); //murderer lies about his DurMurder room and activity timeline[(int)murdererEnum].setFakeAfterMurder(aftMurderTime, timeline[(int)murdererEnum].getAfterMurderRoom(), Globals.room[(int)timeline[(int)murdererEnum].getAfterMurderRoom()].WeaponList[(int)murderWeap].activity[0], murderWeap); //murderer lies about his AftMurder activity timeline[(int)murdererEnum].setReturnLieBM(); timeline[(int)murdererEnum].setReturnLieDM(); timeline[(int)murdererEnum].setReturnLieAM(); //find body int finder = rand.Next(0, Globals.numSuspects); timeline[finder].setFoundBody(true); //last seen int lastSaw = rand.Next(0, Globals.numSuspects); timeline[lastSaw].setLastSaw(true); switch(difficulty) { case GameDiffEnum.Easy: GenerateEasyGame(murdererEnum, victimBefMurderRoom, victimDurMurderRoom); break; case GameDiffEnum.Medium: GenerateMediumGame(murdererEnum, victimBefMurderRoom, victimDurMurderRoom); break; case GameDiffEnum.Hard: GenerateMediumGame(murdererEnum, victimBefMurderRoom, victimDurMurderRoom); break; } showStain(victim.getDuringMurderRoom()); startPara = createStartPara(); //*********** Not working anymore, cause no more redherring //placeWeaponsInWorld(redHerringIndex, murderer); PrintMethod(); AI.tree = AI.qnGenerator(); }
void OnMouseDown() { if(buttonNumber == 1){ // Start Application.LoadLevel("LoadingScreen"); } else if (buttonNumber == 2){ // Difficulty isClicked = !isClicked; //reveals the buttons for difficulty level if(isClicked){ gameObj.renderer.material = mouseOverMat; iTween.MoveBy(easyButton, iTween.Hash("x", -5.3, "time", 0.5)); iTween.MoveBy(mediumButton, iTween.Hash("x", -5.3, "time", 0.5)); iTween.MoveBy(hardButton, iTween.Hash("x", -5.3, "time", 0.5)); } //moves the level buttons away from the screen space else{ gameObj.renderer.material = originalColor; iTween.MoveBy(easyButton, iTween.Hash("x", 5.3, "time", 0.5)); iTween.MoveBy(mediumButton, iTween.Hash("x", 5.3, "time", 0.5)); iTween.MoveBy(hardButton, iTween.Hash("x", 5.3, "time", 0.5)); easyClick = false; medClick = false; hardClick = false; } } //Easy Button else if(buttonNumber == 4){ easyClick = !easyClick; if(easyClick){ gameObj.renderer.material = mouseOverMat; mediumButton.renderer.material = originalColor; hardButton.renderer.material = originalColor; medClick = false; hardClick = false; } else{ gameObj.renderer.material = originalColor; } diffLevel = MurderData.GameDiffEnum.Easy; } //Medium Button else if(buttonNumber == 5){ medClick = !medClick; if(medClick){ gameObj.renderer.material = mouseOverMat; easyButton.renderer.material = originalColor; hardButton.renderer.material = originalColor; easyClick = false; hardClick = false; } else{ gameObj.renderer.material = originalColor; } diffLevel = MurderData.GameDiffEnum.Medium; } //Hard Button else if(buttonNumber == 6){ hardClick = !hardClick; if(hardClick){ gameObj.renderer.material = mouseOverMat; mediumButton.renderer.material = originalColor; easyButton.renderer.material = originalColor; easyClick = false; medClick = false; } else{ gameObj.renderer.material = originalColor; } diffLevel = MurderData.GameDiffEnum.Hard; } else { // 3 = quit var isWebPlayer = (Application.platform == RuntimePlatform.OSXWebPlayer || Application.platform == RuntimePlatform.WindowsWebPlayer); if (!isWebPlayer) { Application.Quit(); Debug.Log("Quit"); } } }