public void GetMapSizeSuccess(int playersCount, int mapSize) { GameDefaultsManager gdm = new GameDefaultsManager("GameData/GameDefaults.json"); int res = gdm.GetDefaultMapSize(playersCount); Assert.Equal(mapSize, res); }
public void ConstructorSuccess_SingletonOk() { GameDefaultsManager gdm = new GameDefaultsManager("GameData/GameDefaults.json"); Assert.NotNull(gdm); }