//public void SetupBoard() //{ //} private void GetUserInput() { do { Console.WriteLine("Player {0}, {1}'s, choose your tile position (1-9):", currentPlayerName, markChar); if (int.TryParse(Console.ReadLine(), out validatedInput)) //update to check if 1-9 && validatedInput >=1 && validatedInput<=9 { var result = _board.PlaceMark(validatedInput, markChar); if (result == BoardPlacementResult.Invalid) { //Console.WriteLine("{0}! that was an invalid number, try another (1-9):", currentPlayerName); Console.WriteLine("{0} that was an invalid number, press a key to continue", currentPlayerName); Console.ReadLine(); continue; } if (result == BoardPlacementResult.Overlap) { Console.WriteLine("{0}! that tile has been already chosen, try a different one:", currentPlayerName); Console.WriteLine("{0} press a key to continue", currentPlayerName); Console.ReadLine(); continue; } if (result == BoardPlacementResult.OK) { Xplayerturn = !Xplayerturn; } } else { Console.WriteLine("That was not a valid input, try inputting a number (1-9)"); continue; } // DrawBoard(); gameResult = GameDecisionMaker.EvaluateBoard(_board, markChar); if(gameResult == GameDecision.PlayOn ) { PlayerTurnKeeper(); } DrawBoard(); } while (gameResult == GameDecision.PlayOn); Console.ReadLine(); }