// float SunTemperatureCal() { m_temperatureSunLast = m_temperatureSunNow; float x = (m_dayTime.MinutNow() / m_dayTime.MinutsInDay()) * 3.14f; m_temperatureSunNow = Mathf.Sin(x) * m_TRange + (m_TAverage - m_TRange / 2); //计算海拔影响 m_temperatureSunNow -= m_elevation * 0.006f; return(m_temperatureSunNow); }
// void SunPosCal() { float hour = m_dayTime.Hour(); float minute = m_dayTime.Minute(); if (hour >= m_sunSetTime && hour < 24) { m_sunAngle = 6.28f * ((minute + (hour - m_sunRiseTime) * m_hourInMinuts) / m_dayTime.MinutsInDay()); //Debug.Log("hour="+ hour+" , angle=" + (minute + hour * m_hourInMinuts) / (m_totalDayMinutes)); m_sunPos.y = 100 * Mathf.Sin(m_sunAngle); m_sunPos.x = 100 * Mathf.Cos(m_sunAngle); } else if (hour > 0 && hour < m_sunRiseTime) { m_sunAngle = 6.28f * ((minute + (hour + 24 - m_sunRiseTime) * m_hourInMinuts) / m_dayTime.MinutsInDay()); //Debug.Log("hour="+ hour+" , angle=" + (minute + hour * m_hourInMinuts) / (m_totalDayMinutes)); m_sunPos.y = 100 * Mathf.Sin(m_sunAngle); m_sunPos.x = 100 * Mathf.Cos(m_sunAngle); } else if (hour >= m_sunRiseTime && hour < m_sunSetTime) { m_sunAngle = 3.14f * ((minute + (hour - m_sunRiseTime) * m_hourInMinuts) / (m_totalDayMinutes)); //Debug.Log("hour="+ hour+" , angle=" + (minute + hour * m_hourInMinuts) / (m_totalDayMinutes)); m_sunPos.y = 100 * Mathf.Sin(m_sunAngle); m_sunPos.x = 100 * Mathf.Cos(m_sunAngle); } }