// Use this for initialization void Start() { backEnd = FindObjectOfType <BackendCommunicator>(); backEnd.OnWeekQuizDownloadComplete += OnWeekQuizDownloadComplete; backEnd.OnWeekQuizDownloadFail += OnWeekQuizDownloadFail; ratePopup = GetComponentInChildren <RatePopup>(); AnimationHelper.SetToBeginning(logoAnimation); AnimationHelper.SetToBeginning(playButtonAnimation); AnimationHelper.SetToBeginning(bottomButtonsAnimation); GameDataStore.Get().playTimes++; GameDataStore.Get().Save(); bool bol = true; Debug.Log("bool = " + bol.ToString()); if (isFirstTime) { backEnd.GetWeeklyQuizzes(); isFirstTime = false; } else { PlayStartAnimations(); } }
// Use this for initialization void Start() { string quizId = GameDataStore.Get().selectedQuiz; if (quizId == "") { quizId = "1"; } resultView.OnResultNextButtonPressed += OnResultNextButtonPressed; resultView.OnResultRetryButtonPressed += OnResultRetryButtonPressed; quizzesManager = FindObjectOfType(typeof(QuizzesManager)) as QuizzesManager; GetComponent <InputDetector>().OnTouchReleaseAnywhere += OnTouchReleaseAnywhere; viewSlider = GetComponentInChildren <ViewSlider>(); questionViewLayouts = new List <QuestionViewLayout>(FindObjectsOfType <QuestionViewLayout>()); keyboardManager = FindObjectOfType <KeyboardManager>(); quiz = quizzesManager.GetQuiz(quizId); if (quiz != null) { StartQuiz(); } InitializePlayAds(); }
private List <Quiz> ParseQuizzes(string quizzesData) { List <Quiz> quizzesFromStore = new List <Quiz>(); string[] quizDataObjs = quizzesData.Split(OBJ_SEPAR); try { foreach (string quizData in quizDataObjs) { if (quizData != "") { string[] dataFields = quizData.Split(PARAM_SEPAR); string xml = dataFields[0]; int points = int.Parse(dataFields[1]); Quiz quiz = xmlManager.LoadXml(xml)[0]; quiz.points = points; quizzesFromStore.Add(quiz); } } } catch (System.Exception e) { Debug.Log("Error: clear quizzesData " + e); GameDataStore.Get().quizzesData = ""; GameDataStore.Get().Save(); } return(quizzesFromStore); }
/// <summary> /// Link actions that reference other GameObjects. /// All other GameObjects in dependent stores must already be Instantiated. /// </summary> /// <param name="data">UI GameData</param> protected override void LinkData(UIData data) { var toolbar = MainMenu.GetComponent <Toolbar>(); // Link button children and actions foreach (var buttonGroupData in data.ButtonGroups) { var buttonGroup = _buttonGroups[buttonGroupData.Name]; for (int i = 0; i < buttonGroupData.Buttons.Count; ++i) { var buttonData = buttonGroupData.Buttons[i]; var button = buttonGroup.Buttons[i]; // Link OnSelect Action ----------------------- if (buttonData.OnSelect is OpenSubMenuAction) { var openSubMenuAction = buttonData.OnSelect as OpenSubMenuAction; var openSubMenuButtons = GameDataStore.Get <ButtonGroup>(GameDataType.ButtonGroup, openSubMenuAction.ButtonGroupName); if (openSubMenuButtons == null) { GameLogger.FatalError("OpenSubMenuAction could not link to non-existant button group '{0}'", openSubMenuAction.ButtonGroupName); } button.OnSelect = () => toolbar.OpenSubMenu(openSubMenuButtons); } else if (buttonData.OnSelect is OpenWindowAction) { var openWindowAction = buttonData.OnSelect as OpenWindowAction; if (!WindowManager.TryGetWindow(openWindowAction.WindowName, out Window _)) { GameLogger.FatalError("OpenWindowAction could not link to non-existant window '{0}'", openWindowAction.WindowName); } button.OnSelect = () => WindowManager.OpenWindow(openWindowAction.WindowName, null); } else if (buttonData.OnSelect is OpenWindowWithDataAction) { var openWindowAction = buttonData.OnSelect as OpenWindowWithDataAction; if (!WindowManager.TryGetWindow(openWindowAction.WindowName, out Window _)) { GameLogger.FatalError("OpenWindowWithDataAction could not link to non-existant window '{0}'", openWindowAction.WindowName); } button.OnSelect = () => WindowManager.OpenWindow(openWindowAction.WindowName, openWindowAction.DataType, openWindowAction.DataName); } // Link OnDeselect Action ----------------------- if (buttonData.OnDeselect is CloseSubMenuAction) { button.OnDeselect = () => toolbar.CloseSubMenu(); } else if (buttonData.OnDeselect is CloseWindowAction) { button.OnDeselect = () => WindowManager.CloseWindow(); } } } }
private void OnQuizSelected(QuizListItem item) { string quizId = item.GetQuizId(); GameDataStore.Get().selectedQuiz = quizId; Debug.Log("OnQuizSelected() quizId: " + quizId); Loader.LoadQuiz(); }
public void TryShow() { bool rated = GameDataStore.Get().rated; int playTimes = GameDataStore.Get().playTimes; if (!rated && playTimes > showRateAfter) { AnimateIn(); } }
void HandleOnRatePressed() { GameDataStore.Get().rated = true; GameDataStore.Get().Save(); HidePopup(); #if UNITY_ANDROID Application.OpenURL(androidUrl); #elif UNITY_IPHONE Application.OpenURL(iosUrl); #endif }
// Use this for initialization void Awake() { levelRequire = LevelsExperiencePointsArray.pointsArray; gameData = GameDataStore.Get(); if (levelText != null) { levelText.text = gameData.level.ToString(); } SetProgressBarScale(GetPercentage(gameData.exp, gameData.level)); }
public void SaveQuizzes() { if (initialized) { string quizzesDataStr = QuizzesToString(); GameDataStore.Get().quizzesData = quizzesDataStr; GameDataStore.Get().Save(); Debug.Log("SaveQuizzes() quizzesData= " + quizzesDataStr); } else { Debug.LogWarning("ERROR: No QuizzesManager found in scene!"); } }
void Start() { if (Achievements == null) { gameData = GameDataStore.Get(); string[] tempAchievementList = gameData.achievementList.Split("|".ToCharArray()); for (int i = 0; i < tempAchievementList.Length; i++) { Achievements[i] = JsonToAchievement(tempAchievementList[i]); } Debug.Log("load"); } Debug.Log(Achievements[0]); ValidateAchievements(); UpdateRewardPointTotals(); }
private void LoadStoredQuizzes() { if (!initialized) { initialized = true; xmlManager = new XMLManager(); storedQuizzesDataStr = GameDataStore.Get().quizzesData; storedQuizzes = new List <Quiz>(); if (storedQuizzesDataStr != "") { // get all quizzes from stored quiz data string storedQuizzes = ParseQuizzes(storedQuizzesDataStr); } } }
void HandleOnLaterPressed() { GameDataStore.Get().playTimes = 0; AnimateOut(); }
private void QuitQuiz() { GameDataStore.Get().Save(); Loader.LoadQuizList(); }
/// <summary> /// Opens a window on screen using GameDataStore data. /// </summary> /// <param name="name">Name of the window to open.</param> /// <param name="type">The type of game data to pass to the window.</param> /// <param name="dataName">Name of the data to pass to the window.</param> public void OpenWindow(string name, GameDataType type, string dataName) { object data = GameDataStore.Get(type, dataName); OpenWindow(name, data); }