Esempio n. 1
0
    private void FillingScoreDatas(float sleepTime)
    {
        _savedScore = GameDataStorage.GetSavedScore(_levelName);
        if (_savedScore == null)
        {
            _savedScore = new SavedScore(0, 0, 2);
        }

        AddScore(sleepTime);
        Show();
    }
Esempio n. 2
0
    private void Start()
    {
        _levelName = GetComponent <LevelData>().LevelName;
        var savedScorre = GameDataStorage.GetSavedScore();

        Score          = savedScorre.Score;
        ScorePerSecond = savedScorre.ScorePerSecond;
        if (savedScorre.ScoreFactor >= _increaseTime)
        {
            _increaseTime = savedScorre.ScoreFactor;
        }

        _scorePerTime = new ScorrePerTime(10, Time.timeSinceLevelLoad, ScorePerSecond);
        ChangeScorre(0);
    }