public GameDataSectionViewer(GameDataSection <T> Section) : base() { this.Section = Section; base.Load += new EventHandler(GameDataSectionViewer_Load); base.listViewNF1.SelectedIndexChanged += new EventHandler(listViewNF1_SelectedIndexChanged); base.buttonAdd.Click += new EventHandler(buttonAdd_Click); base.buttonRemove.Click += new EventHandler(buttonRemove_Click); buttonRemove.Enabled = buttonUp.Enabled = buttonDown.Enabled = false; t = new Timer(); t.Tick += new EventHandler(t_Tick); }
private void AddTab <T>(String Name, GameDataSection <T> Section) where T : GameDataSectionEntry, new() { TabPage p = new TabPage(Name); var v = new GameDataSectionViewer <T>(Section) { Dock = DockStyle.Fill }; v.OnSelected += new SelectedEventHandler(GameDataSectionViewer_OnSelected); SectionViewers.Add(v); p.Controls.Add(v); tabControl1.TabPages.Add(p); }
public PointRenderGroup(Color PointColor, GameDataSection <T> GameDataSection, MemberInfo PositionMember) { this.PointColor = PointColor; this.GameDataSection = GameDataSection; this.PositionMember = PositionMember; }
public GameDataSectionViewer(GameDataSection <T> Section) : base() { this.Section = Section; base.Load += new EventHandler(GameDataSectionViewer_Load); }