Esempio n. 1
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        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);

            var tmp = GameDataManager.GetColor((Rarity)property.FindPropertyRelative("dataRarity").enumValueIndex);

            var rectPosition = position;

            position = EditorGUI.PrefixLabel(position, label);
            var index = EditorGUI.indentLevel;

            EditorGUI.indentLevel = 0;

            rectPosition.width  -= position.width;
            rectPosition.y      += rectPosition.height / 2;
            rectPosition.height /= 2;

            EditorGUI.DrawRect(rectPosition, tmp);

            position.height /= 2;
            var enemyName   = new Rect(position.x, position.y, 130, position.height);
            var enemyRarity = new Rect(position.x + 135, position.y, position.width - 135, position.height);

            var enemyPrefab = new Rect(position.x, position.y + position.height, position.width, position.height);

            //绘制属性
            EditorGUI.PropertyField(enemyName, property.FindPropertyRelative("dataName"), GUIContent.none);
            EditorGUI.PropertyField(enemyRarity, property.FindPropertyRelative("dataRarity"), GUIContent.none);
            EditorGUI.PropertyField(enemyPrefab, property.FindPropertyRelative("dataPrefab"), GUIContent.none);

            //重新设置为原来的层级
            EditorGUI.indentLevel = index;

            EditorGUI.EndProperty();
        }
Esempio n. 2
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    void OnItemPurchased(int index)
    {
        Character       character = characterDB.GetCharacter(index);
        CharacterItemUI uiItem    = GetItemUI(index);

        if (GameDataManager.CanSpendCoins(character.price))
        {
            //Proceed with the purchase operation
            GameDataManager.SpendCoins(character.price);

            //Play purchase FX
            purchaseFx.Play();

            //Update Coins UI text
            GameSharedUI.Instance.UpdateCoinsUIText();

            //Update DB's Data
            characterDB.PurchaseCharacter(index);

            uiItem.SetCharacterAsPurchased();
            uiItem.OnItemSelect(index, OnItemSelected);

            //Add purchased item to Shop Data
            GameDataManager.AddPurchasedCharacter(index);
        }
        else
        {
            //No enough coins..
            AnimateNoMoreCoinsText();
            uiItem.AnimateShakeItem();
        }
    }
Esempio n. 3
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    public void Plant(Crop crop)
    {
        SoundManager.Play(plantingSoundLabel);

        status.plantedCrop          = true;
        status.currentCrop          = new Crop(crop);
        status.currentGrowingPeriod = 0;

        if (GameDataManager.GameValues[GameValueType.Fertiliser] > 0f)
        {
            MessageBox.DisplayMessage(
                "",
                "Do you want to skip the minigame by using one fertiliser?",
                () =>
            {
                GameDataManager.GameValues[GameValueType.Fertiliser]--;
                GameDataManager.UpdateValues();
                WaitForPloughingMinigame(1);
            },
                () => FieldManager.Instance.StartPlantMinigame(crop.index, WaitForPloughingMinigame)
                );
        }
        else
        {
            FieldManager.Instance.StartPlantMinigame(crop.index, WaitForPloughingMinigame);
        }
    }
Esempio n. 4
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    // Use this for initialization
    void Start()
    {
        myRigidbody.gravityScale = 0;
        myRigidbody.constraints  = RigidbodyConstraints2D.FreezeRotation;
        management      = GameObject.FindGameObjectWithTag("Management").GetComponent <Management>();
        gameDataManager = GameObject.FindGameObjectWithTag("GameData").GetComponent <GameDataManager>();
        database        = GameObject.FindGameObjectWithTag("Item Pool").GetComponent <Database>();

        if (gameDataManager.hasSavedGame)
        {
            playerStats = gameDataManager.LoadGame().player.playerDetails;
        }
        else
        {
            playerStats       = gameDataManager.createdPlayer;
            playerStats.level = gameDataManager.lvl;
            //playerStats.attack = 100f;
            //playerStats.currentHealth = 100.0f;
            //playerStats.defense = 15.0f;

            //Cosas de testeo
            //playerStats.inventory.Add(new GenericItem(9, "ItemPrueba1", "weapon", "DescripcionPrueba1", 50.0f, 30.0f, 0, 5.0f, 4.5f, 100.0f, 0.0f, "Items/stunWhip"));
            //playerStats.inventory.Add(new GenericItem(1, "ItemPrueba2", "armor", "DescripcionPrueba2", 40.0f, 20.0f, 0, 6.0f, 7.5f, 200.0f, 0.0f, "Items/heavyKevlarArmor"));
            //playerStats.inventory.Add(new GenericItem(2, "ItemPrueba3", "potion", "DescripcionPrueba3", 30.0f, 15.0f, 0, 3.0f, 6.5f, 300.0f, 0.0f, "Items/potion"));
            //playerStats.inventory.Add(new GenericItem(2, "ItemPrueba3", "potion", "DescripcionPrueba3", 30.0f, 15.0f, 0, 3.0f, 6.5f, 300.0f, 50.0f, "Items/mana potion"));
            //playerStats.inventory.Add(new GenericItem(3, "ItemPrueba4", "weapon", "DescripcionPrueba4", 20.0f, 10.0f, 0, 2.0f, 4.5f, 50.0f, 0.0f, "Items/longSword"));
            //playerStats.inventory.Add(new GenericItem(4, "ItemPrueba5", "potion", "DescripcionPrueba5", 10.0f, 5.0f, 12, 1.0f, 3.5f, 2000.0f, 0.0f, "Items/potion"));
            //playerStats.inventory.Add(new GenericItem(5, "ItemPrueba6", "potion", "DescripcionPrueba6", 0.0f, 0.0f, 0, 0.0f, 0.0f, 300.0f, 0.0f, "Items/ration"));
            //playerStats.weapon = new GenericItem(6, "armaEquipadaPrueba1", "weapon", "DescripcionPrueba7", 0.0f, 0.0f, 0, 100.0f, 0.0f, 700.0f, 0.0f, "Items/assaultRifle");
            //playerStats.armor = new GenericItem(7, "armaduraEquipadaPrueba1", "armor", "DescripcionPrueba8", 0.0f, 0.0f, 0, 0.0f, 123.0f, 1200.0f, 0.0f, "Items/greatShield");

            //playerStats.currentHealth = 50.0f;
            //playerStats.currentMana = 70.0f;
        }
    }
Esempio n. 5
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 public ShipDesignerMap(GameDataManager dataManager)
 {
     DataManager = dataManager;
     Modules     = new ModuleData[dataManager.Modules.Count];
     dataManager.Modules.Values.CopyTo(Modules, 0);
     Ship = new BattleShip();
 }
Esempio n. 6
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    public void RemoveCreature()
    {
        GameDataManager mng = GameRoot.GetInstance().gameDataManager;

        mng.ChangeRoomSubData(currRoomId, currIndex, -1);
        RefreshInfo();
    }
Esempio n. 7
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 public Game()
 {
     _packetManager     = new PacketManager();
     _clientManager     = new GameClientManager();
     _moderationManager = new ModerationManager();
     _moderationManager.Init();
     _itemDataManager = new ItemDataManager();
     _itemDataManager.Init();
     _catalogManager = new CatalogManager();
     _catalogManager.Init(_itemDataManager);
     _televisionManager = new TelevisionManager();
     _navigatorManager  = new NavigatorManager();
     _roomManager       = new RoomManager();
     _chatManager       = new ChatManager();
     _groupManager      = new GroupManager();
     _groupManager.Init();
     _questManager       = new QuestManager();
     _achievementManager = new AchievementManager();
     _talentTrackManager = new TalentTrackManager();
     _landingViewManager = new LandingViewManager();
     _gameDataManager    = new GameDataManager();
     _globalUpdater      = new ServerStatusUpdater();
     _globalUpdater.Init();
     _botManager = new BotManager();
     _botManager.Init();
     _cacheManager  = new CacheManager();
     _rewardManager = new RewardManager();
     _badgeManager  = new BadgeManager();
     _badgeManager.Init();
     _permissionManager = new PermissionManager();
     _permissionManager.Init();
     _subscriptionManager = new SubscriptionManager();
     _subscriptionManager.Init();
 }
Esempio n. 8
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    void ChangePlayerSkin()
    {
        Character character = GameDataManager.GetSelectedCharacter();

        if (character.image != null)
        {
            /*[old code]
             * playerImage.sprite = character.image ;
             */

            // Get selected character's index:
            int selectedSkin = GameDataManager.GetSelectedCharacterIndex();

            // show selected skin's gameobject:
            skins [selectedSkin].SetActive(true);

            // hide other skins (except selectedSkin) :
            for (int i = 0; i < skins.Length; i++)
            {
                if (i != selectedSkin)
                {
                    skins [i].SetActive(false);
                }
            }


            playerNameText.text = character.name;
        }
    }
Esempio n. 9
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    public void RemoveStructure()
    {
        GameDataManager mng = GameRoot.GetInstance().gameDataManager;

        mng.ChangeRoomConstructure(currRoomId, -1);
        RefreshInfo();
    }
Esempio n. 10
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    private void Awake()
    {
        instance                = this;
        Player.instance         = player;
        PokemonMenu.instance    = pokemonMenu;
        Bag.instance            = bag;
        Options.instance        = options;
        Title.instance          = title;
        MainMenu.instance       = mainMenu;
        CreditsHandler.instance = creditsHandler;
        BeginHandler.instance   = beginHandler;
        Pokedex.instance        = pokedex;
        PC.instance             = pc;
        //VersionManager executes before GameDataManager, so the version is set in GameData beforehand
        VersionInit();
        GameData.instance.Init();
        GameData.instance.Save();
        GameData.instance.money = 3000;
        GameData.instance.coins = 300;
        postRender               = new RenderTexture(160, 144, 1);
        postRender.filterMode    = FilterMode.Point;
        templateRenderTexture    = new RenderTexture(mainRender);
        GameData.instance.inGame = startInGame;

        Camera.main.targetTexture = mainRender;
        if (!startInGame)
        {
            BootGame(GameData.instance.version);
        }
    }
Esempio n. 11
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    public static void InstantiateItemInWorld(this string itemName, Vector3 spawnPosition, int amnt = 1)
    {
        Collectable collect = GameDataManager.InstantiateItem(spawnPosition).GetComponent <Collectable>();

        collect.SetItemName(itemName);
        collect.amount = amnt;
    }
Esempio n. 12
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    void Awake()
    {
        startTime = Time.time;
        // Singleton setup;
        if (instance != null)
        {
            Destroy(gameObject);
            return;
        }
        instance = this;

        DontDestroyOnLoad(gameObject);

        var reader = new Reader();
        var items  = reader.read();

        AllItems       = items;
        AllItemsWeight = AllItems.Aggregate(0, (acc, next) => acc + next.Weight);
        AllItemsValue  = AllItems.Aggregate(0, (acc, next) => acc + next.Value);
        Player         = new Player();
        Debug.Log("Loaded items:");
        items.ForEach(Debug.Log);

        PopulatePlayerInventory();
        Debug.Log(string.Format("Populated Player: {0}", Player));
        Debug.Log($"inventory weight = {Player.InventoryWeight.Value}");
    }
 private void Awake()
 {
     if (GameManager._instance != null)
     {
         gdManager = GameManager._instance.GetComponent <GameDataManager>();
     }
 }
        public JsonResult Select(string server, Guid allcards, Guid allrunes, Guid allskills, Guid allmapstage, Guid allmaphardstage, Guid keywords)
        {
            try
            {
                var version = GameDataManager.Load(allcards, allrunes, allskills, allmapstage, allmaphardstage, keywords);
                var gdm     = GameDataManager.Get(version);

                Response.Cookies.Append("server", server, new CookieOptions {
                    Expires = DateTime.MaxValue
                });
                Response.Cookies.Append("version", version.ToString());
                Response.Cookies.Append("allcards", gdm.allcards.ToString());
                Response.Cookies.Append("allrunes", gdm.allrunes.ToString());
                Response.Cookies.Append("allskills", gdm.allskills.ToString());
                Response.Cookies.Append("allmapstage", gdm.allmapstage.ToString());
                Response.Cookies.Append("allmaphardstage", gdm.allmaphardstage.ToString());
                Response.Cookies.Append("keywords", gdm.keywords.ToString());

                return(new JsonResult(new
                {
                    success = true,
                }));
            }
            catch (Exception ex)
            {
                return(new JsonResult(new
                {
                    success = false,
                    message = ex.Message,
                }));
            }
        }
Esempio n. 15
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 void PressSpace()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         GameDataManager.AddWater(10000);
     }
 }
 public GameWorld(KoM game)
     : base()
 {
     this.game = game;
     data = game.dataManager;
     parameters = new WorldParameters(0);
 }
Esempio n. 17
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        public void TestInitialize()
        {
            var gameDataManager = new GameDataManager();
            var worldRepository = new GameDataRepository <XIVData.Model.World>(gameDataManager.World);

            _worldService = new WorldService(worldRepository);
        }
Esempio n. 18
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    public override void OnInit()
    {
        MapRating           = 0;
        beforeGameOverMapID = 0;
        isTest             = false;
        loadedComponentNum = 0;

        curGameGoldValue     = 0;
        curGameProgressValue = 0;
        GameGoldValue        = GameDataManager.getGoldNum();

        GameProgressValue      = GameDataManager.getGameProgress();
        GoldMulitipleLevel     = GameDataManager.getGoldMultipleLevel();
        aiBallReduceSpeedLevel = GameDataManager.getAiBallReduceSpeedLevel();

        iReviveNum          = GameDataManager.getReviveNum();
        iLoginDayNum        = GameDataManager.getLoginDayNum();
        gameState           = GAMESTATE.start;
        mapComponentsNum    = GameDataManager._instance.getMapComponentNum();
        curChooseBallSkinId = GameDataManager.getCurChooseBallSkinId();

        sound         = GameDataManager.getSoundState();
        vibrate       = GameDataManager.getVibrateState();
        ballMoveSpeed = 3.5f;
    }
Esempio n. 19
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    void SetSelectedTheme()
    {
        int index = GameDataManager.GetSelectedThemeIndex();

        GameDataManager.SetSelectedThemeIndex(index);
        GameDataManager.SetSelectedTheme(themeDB.GetTheme(index), index);
    }
        public JsonResult CardRank(int cardid)
        {
            var dm       = GameDataManager.Get(Request);
            var cardList = dm.CardList;

            var card = cardList.FirstOrDefault(m => m.CardId == cardid);

            var HpArray     = cardList.Select(m => m.HpArray).ToList();
            var AttackArray = cardList.Select(m => m.AttackArray).ToList();

            var HpRank     = new int[levels];
            var AttackRank = new int[levels];

            for (var i = 0; i < levels; i++)
            {
                HpRank[i]     = HpArray.Select(m => m[i]).OrderByDescending(m => m).ToList().IndexOf(card.HpArray[i]) + 1;
                AttackRank[i] = AttackArray.Select(m => m[i]).OrderByDescending(m => m).ToList().IndexOf(card.AttackArray[i]) + 1;
            }

            return(new JsonResult(new
            {
                CardsCount = cardList.Length,
                HpRank,
                AttackRank
            }));
        }
Esempio n. 21
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 public void UpdateCoinsUIText()
 {
     for (int i = 0; i < coinsUIText.Length; i++)
     {
         SetCoinsText(coinsUIText [i], GameDataManager.GetCoins());
     }
 }
Esempio n. 22
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	/*
	public static void HandleShowResult (ShowResult result)
	{
		switch (result)
		{
		case ShowResult.Finished:
			unityAdsResult = PlayAdsState.FINISHED;
			break;
		case ShowResult.Skipped:
			unityAdsResult = PlayAdsState.SKIPPED;
			break;
		case ShowResult.Failed:
			unityAdsResult = PlayAdsState.FAILED;
			break;
		}
	}
*/
	void OnDestroy()
	{
		if (instance == this)
			instance = null;
		GemuAPI.OnGetUserResponse -= OnGetUserResponse;
		GemuAPI.OnPlayResultResponse -= OnPlayResultResponse;
	}
        public JsonResult CardBenchmark(int CardId)
        {
            var dm   = GameDataManager.Get(Request);
            var card = dm.CardList.First(m => m.CardId == CardId);

            return(new JsonResult(DataBenchmark.CardBenchmark(card)));
        }
Esempio n. 24
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 public void UpdateWaterUIText()
 {
     for (int i = 0; i < waterUIText.Length; i++)
     {
         SetCoinsText(waterUIText[i], GameDataManager.GetWater());
     }
 }
Esempio n. 25
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 void Start()
 {
     SoundManager.Instance.PlayMusic("BackGroundMusic");
     mGameDataManager = gameObject.GetComponent<GameDataManager>();
     GameObject.Instantiate(UIPrefab);
     UIManager.Instance.Show(UIType.MainUI);
 }
Esempio n. 26
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 public void GoToMenu()
 {
     GameDataManager.ResetDatas();
     ScoringManager.ResetScore();
     PlayerManager.ClearPlayer();
     SceneHandler.ChangeScene("MainScreen");
 }
Esempio n. 27
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    private void Awake()
    {
        prefabManager            = GetComponent <PrefabManager>();
        menuManager              = GetComponent <MenuManager>();
        sceneLoader              = GetComponent <SceneLoader>();
        charactersCommon         = GetComponent <CharactersCommon>();
        spawnCharacter           = GetComponent <SpawnCharacter>();
        pauseManager             = GetComponent <PauseManager>();
        levelMessageManager      = GetComponent <LevelMessageManager>();
        tutorialMessageManager   = GetComponent <TutorialMessageManager>();
        menuMessageManager       = GetComponent <MenuMessageManager>();
        threatManager            = GetComponent <ThreatManager>();
        timeEventManager         = GetComponent <TimeEventManager>();
        timeManager              = GetComponent <TimeManager>();
        cameraManager            = GetComponent <CameraManager>();
        notebookManager          = GetComponent <NotebookManager>();
        dialogBoxManager         = GetComponent <DialogBoxManager>();
        tutorialDialogBoxManager = GetComponent <TutorialDialogBoxManager>();
        idCardManager            = GetComponent <IdCardManager>();
        gameDataManager          = GetComponent <GameDataManager>();
        threatChartManager       = GetComponent <ThreatChartManager>();
        logManager        = GetComponent <LogManager>();
        userActionManager = GetComponent <UserActionManager>();

        if (SceneManager.GetActiveScene().buildIndex == StaticDb.menuSceneIndex ||
            SceneManager.GetActiveScene().buildIndex == StaticDb.loginSceneIndex)
        {
            return;
        }
        regularPathfinder  = GameObject.Find("PathFinderRegular").GetComponent <Pathfinding>();
        strictedPathfinder = GameObject.Find("PathFinderRestricted").GetComponent <Pathfinding>();
    }
Esempio n. 28
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    private void DrawGlobal()
    {
        GameDataManager mytarget = (GameDataManager)target;

        //Draw Globals
        mytarget.GlobalConfig.DrawEditor();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Save Global Data"))
        {
            string savePath;
            if (Utils.SaveFileDialog(GameDataManager.m_globalExtension, "Load Global Data", out savePath))
            {
                Utils.Save(mytarget.GlobalConfig, savePath);
            }
        }
        if (GUILayout.Button("Load Global Data"))
        {
            string path;
            if (Utils.OpenFileDialog(GameDataManager.m_globalExtension, "Load Global Data", out path))
            {
                GlobalConfig config = Utils.Load <GlobalConfig>(path);
                mytarget.GlobalConfig = config;
            }
        }
        EditorGUILayout.EndHorizontal();
    }
Esempio n. 29
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        protected override void OnOpen(IUIData uiData = null)
        {
            Button.onClick.AddListener(() => {
                FadeClose();
                UIKit.OpenPanel <UISelectStage>();
            });
            ButtonClr.onClick.AddListener(() => {
                GameDataManager.Clear();
            });
            ButtonSetting.onClick.AddListener(() => {
                FadeClose();
                UIKit.OpenPanel <UISettings>();
            });
            ButtonSTAFF.onClick.AddListener(() => {
                FadeClose();
                UIKit.OpenPanel <UISTAFF>();
            });
            ButtonQuit.onClick.AddListener(() => {
#if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
#else
                Application.Quit();
#endif
            });
        }
Esempio n. 30
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        public static string Draw(int imageId, GameDataManager gameData, int width, int height, int offsetY)
        {
            var crmin = ImGui.GetWindowContentRegionMin() + new Vector2(0, offsetY);

            if (imageId != -1)
            {
                var wpos     = ImGui.GetWindowPos() + new Vector2(0, offsetY);
                var a        = wpos + ImGui.GetWindowContentRegionMin();
                var b        = wpos + ImGui.GetWindowContentRegionMax();
                var drawList = ImGui.GetWindowDrawList();
                drawList.AddImage((IntPtr)imageId, a, b, new Vector2(0, 1), new Vector2(1, 0));
            }

            float  margin = 0.15f;
            var    min    = crmin + (new Vector2(width, height) * margin);
            var    factor = (new Vector2(width, height) * (1 - 2 * margin)) / 16f;
            string retVal = null;

            foreach (var sys in gameData.AllSystems)
            {
                ImGui.SetCursorPos(min + (sys.UniversePosition * factor) - new Vector2(8, 8));
                if (ImGui.Button($"x##{sys.Nickname}"))
                {
                    retVal = sys.Nickname;
                }
                if (ImGui.IsItemHovered())
                {
                    ImGui.SetTooltip($"{sys.Name} ({sys.Nickname})");
                }
            }

            return(retVal);
        }
Esempio n. 31
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    /// <summary>
    /// 处理 读取的方块
    /// </summary>
    public void HandleForLoadBlock()
    {
        GameDataManager gameDataManager = GameDataHandler.Instance.manager;
        //获取数据中的chunk
        UserDataBean userData = gameDataManager.GetUserData();

        ChunkSaveBean chunkSaveData = gameDataManager.GetChunkSaveData(userData.userId, WorldCreateHandler.Instance.manager.worldType, chunkData.positionForWorld);

        //如果没有世界数据 则创建一个
        if (chunkSaveData == null)
        {
            chunkSaveData           = new ChunkSaveBean();
            chunkSaveData.workdType = (int)WorldCreateHandler.Instance.manager.worldType;
            chunkSaveData.userId    = userData.userId;
            chunkSaveData.position  = chunkData.positionForWorld;
        }
        chunkSaveData.InitData();
        Dictionary <int, BlockBean> dicBlockData = chunkSaveData.dicBlockData;

        foreach (var itemData in dicBlockData)
        {
            BlockBean  blockData     = itemData.Value;
            Vector3Int positionBlock = blockData.localPosition;

            //添加方块 如果已经有该方块 则先删除,优先使用存档的方块
            //chunkData.GetBlockForLocal(positionBlock, out Block block, out DirectionEnum direction);

            Block block = BlockHandler.Instance.manager.GetRegisterBlock(blockData.blockId);
            chunkData.SetBlockForLocal(positionBlock, block, blockData.direction);
        }
        SetChunkSaveData(chunkSaveData);
    }
Esempio n. 32
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    void Awake()
    {
        _instance = this;

        // Update the path once the persistent path exists.
        saveFile = Application.persistentDataPath + "/gamedata.json";
    }
	void Awake ()
	{
		dataManager = GameDataManager.Instance;

		packageName = PlayerPrefs.GetString (NameManager.PREF_PLAY_PACKAGE, NameManager.PREF_PLAY_PACKAGE_DEFAULT);
		PackageListManager.Instance.onLoadXml += Instance_onLoadXml;
	}
Esempio n. 34
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 public static GameDataManager Instance()
 {
     if (!instance)
     {
         container = new GameObject();
         container.name = "GameDataManager";
         instance = container.AddComponent(typeof(GameDataManager)) as GameDataManager;
     }
     return instance;
 }
Esempio n. 35
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    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Debug.LogError("Duplicate GameMain");
        }

        DontDestroyOnLoad(this);
    }
        public KoM()
            : base()
        {
            horizontalZoom = 3;
            verticalZoom = 3;

            Resolution.Init(ref graphics, 256, 240);
            Resolution.SetVirtualResolution(256, 240);
            Resolution.SetResolution(256*3, 240*3, false);

            Content.RootDirectory = "Content";

            dataManager = new GameDataManager();
        }
Esempio n. 37
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    public void Awake()
    {
        Instance = this;

        DataTableManager = new DataTableManager();
        DataTableManager.LoadTownTable(TestData.TownInfoTable);
        DataTableManager.FleetInfo = TestData.Fleet;
        DataTableManager.LoadCommodityTable(TestData.CommodityTable);
        var save = TestData.Saves;

        EntityList = new List<Entity>();

        //创建城镇
        GameDataManager = new GameObject("GameDataManager").AddComponent<GameDataManager>();
        GameDataManager.TownList = new List<Town>();
        foreach (var townInfo in DataTableManager.TownTable.Values)
        {
            var town = new Town();
            town.Info = townInfo;
            var townSave = save.TownList.Find(x => x.ID == townInfo.ID);
            if (null != townSave)
            {
                town.LoadSave(townSave);
            }
            GameDataManager.TownList.Add(town);
            EntityList.Add(town);
            town.Reset();
        }

        Map.Setup(GameDataManager.TownList);

        //创建舰队
        var fleet = new Fleet();
        fleet.Info = DataTableManager.FleetInfo;
        fleet.Position = new Vector2(0, 0);
        fleet.Actor = Map.transform.Find("Fleet").GetComponent<FleetActor>();
        fleet.Actor.Model = fleet;
        fleet.Reset();
        EntityList.Add(fleet);
        FocusedFleet = fleet;

        WorldTime = 0;
        TickCountDownRemaining = 0;
        //CurrentTownSettleSeconds = -1;
    }
    // Use this for initialization
    void Awake()
    {
        instance = this;
        //Total
        Score = PlayerPrefs.GetInt("totalScore", 0);
        Jump  = PlayerPrefs.GetInt("totalJump",  0);
        Clear = PlayerPrefs.GetInt("totalClear", 0);
        Save  = PlayerPrefs.GetInt("totalSave",  0);

        //Collection
        Point    = PlayerPrefs.GetInt("collectPoint",    0);
        Aqua     = PlayerPrefs.GetInt("collectAqua",     0);
        Magnet   = PlayerPrefs.GetInt("collectMagnet",   0);
        PlusJump = PlayerPrefs.GetInt("collectPlusJump", 0);

        //Enemy
        Kill = PlayerPrefs.GetInt("enemyKill", 0);
        Dead = PlayerPrefs.GetInt("enemyDead", 0);

        //Secret
        SecretBlock = PlayerPrefs.GetInt("secretBlock", 0);
        SecretRoute = PlayerPrefs.GetInt("secretRoute", 0);

        //Store
        balanceScore = PlayerPrefs.GetInt("balanceScore", -1);
        expenseScore = PlayerPrefs.GetInt("expenseScore", 0);

        if (balanceScore == -1) InitWalletScore();
    }