Esempio n. 1
0
    /// <summary>
    /// 在盘面空位置上随机添加GameCube
    /// </summary>
    private void AddCube()
    {
        //先获取到所有空位置
        List <Node> tempList = new List <Node> ();

        for (int i = 0; i < mNodes.Length; i++)
        {
            if (!mNodes [i].mGameCube)
            {
                tempList.Add(mNodes [i]);
            }
        }
        int pos = Random.Range(0, (tempList.Count - 1));

        Debug.Log("positon=" + tempList [pos].mPosX + "-" + tempList [pos].mPosY + ",index=" + pos);
        GameCube cube = Instantiate(mCubePrefab, tempList [pos].transform.position, Quaternion.identity) as GameCube;
        //乱入数,2或者4
        int num = Random.value > 0.4?2:4;

        if (num == 2)
        {
            cube.mValue = 2;
            cube.GetComponent <SpriteRenderer> ().sprite = cube.mSprites [0];
        }
        else
        {
            cube.mValue = 4;
            cube.GetComponent <SpriteRenderer> ().sprite = cube.mSprites [1];
        }
        cube.mCurrentNode        = tempList [pos];
        tempList [pos].mGameCube = cube;
    }