public void Fade(float _duration, Color _from, Color _to, GameCtrl_End _end) { bFade = true; fFadeTime = 0.0f; fFadeDuration = _duration; fColorFrom = _from; fColorTo = _to; kEndAction_fade = _end; }
public void MoveAfter(float _duration, Vector3 _from, Vector3 _to, GameCtrl_End _end) { bMoveAfter = true; fMoveTime = 0.0f; fMoveDuration = _duration; kMoveFrom = _from; kMoveTo = _to; kEndAction_move = _end; gameObject.transform.position = kMoveFrom; }
public void Scale(float _duration, Vector3 _from, Vector3 _to, GameCtrl_End _end) { bScale = true; fScaleTime = 0.0f; fScaleDuration = _duration; fScaleFr_x = _from.x; fScaleTo_x = _to.x; fScaleFr_y = _from.y; fScaleTo_y = _to.y; kEndAction_scale = _end; kScale_org = gameObject.transform.localScale; }
public void FadeOut(float _duration, GameCtrl_End _end) { fColorFrom = Color.clear; fColorTo = Color.black; Fade(_duration, fColorFrom, fColorTo, _end); }
public void MoveFire(float _duration, Vector3 _from, Vector3 _to, GameCtrl_End _end) { bMoveFire = true; Move(_duration, _from, _to, _end); }