// -------------- Inherited from MonoBehavior ---------------------------- // void Awake() { animCanvasUI = AssociateAnim("CanvasUI"); animButtonSubmit = AssociateAnim("ButtonSubmit"); animButtonLogIn = AssociateAnim("ButtonLogIn"); animButtonSendAgain = AssociateAnim("ButtonSendAgain"); animButtonHome = AssociateAnim("ButtonHome"); animTextInformation = AssociateAnim("TextInformation"); textInformation = AssociateText("TextInformation"); buttonSubmit = AssociatePushButton("ButtonSubmit", ButtonSubmit); buttonLogIn = AssociatePushButton("ButtonLogIn", ButtonLogIn); buttonHome = AssociatePushButton("ButtonHome", ButtonHome); buttonSendAgain = AssociatePushButton("ButtonSendAgain", ButtonSendAgain); gameController = GetComponent <GameControllerSi> (); GetInputFields(); GetToggles(); }
// --------------- Overloaded Unity's functions -------------------------- // void Awake() { gameController = GetComponent <GameControllerSi> (); }