void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.CompareTag("Bolt")) { gameController.AddScore(ScoreValue); Destroy(col.gameObject); Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Boundary") { return; } Instantiate(explosion, transform.position, transform.rotation); if (other.tag == "Player") { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); gameController.GameOver(); } gameController.AddScore(scoreValue); Destroy(other.gameObject); Destroy(gameObject); }