Esempio n. 1
0
    /// <summary>
    /// Starts a new game. This loads a new level and also adds an appropriate BaseGameMode component
    /// and initializes it.
    /// </summary>
    public void StartGame(GameController.Difficulty difficulty, GameModeType gameMode, int initialPlayerCount)
    {
        m_difficulty = difficulty;

        var config = m_gameModesConfig.First(entry => entry.gameModeType == gameMode);

        SceneManager.LoadScene(config.gameModeScene);

        // Create and assign as current game mode and only a frame later, after level is loaded
        // (SceneManager.LoadScene starts loading a frame later), enable and initialize GameMode
        SetCurrentGameMode(config.gameMode);
        m_gameMode.gameObject.SetActive(false);
        StartCoroutine(DelayedGameModeActivation(config.gameMode, initialPlayerCount));
    }
Esempio n. 2
0
 public static Dictionary <stars, int> getScoreTresholdsFor(GameController.Difficulty difficulty)
 {
     return(scoreTresholds[difficulty]);
 }