Esempio n. 1
0
    void OnGUI()
    {
        List <UnitTB> list = UnitControl.GetUnplacedUnit();

        GUIStyle style = new GUIStyle();

        style.fontStyle = FontStyle.Bold;

        int width  = 500;
        int height = 180;

        if (list.Count > 0)
        {
            UnitTB sUnit = list[UnitControl.GetUnitPlacementID()];

            for (int i = 0; i < 3; i++)
            {
                GUI.Box(new Rect(Screen.width / 2 - width / 2, Screen.height - 185, width, height), "");
            }

            GUI.DrawTexture(new Rect(Screen.width / 2 - width / 2 + 25, Screen.height - 180 - 40, 60, 60), UI.texBar);
            GUI.DrawTexture(new Rect(Screen.width / 2 - width / 2 + 25 + 2, Screen.height - 180 - 40 + 2, 56, 56), sUnit.icon);

            style.fontSize = 20;      style.normal.textColor = UI.colorH;       style.alignment = TextAnchor.UpperCenter;
            GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 180, width, height), sUnit.unitName, style);

            style.fontSize = 16;      style.normal.textColor = UI.colorN;       style.alignment = TextAnchor.UpperCenter; style.wordWrap = true;
            GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 150, width, height), sUnit.desp, style);

            style.fontSize = 16; style.normal.textColor = UI.colorH; style.wordWrap = false;
            GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 30, width, height), "Units to be deployed: " + list.Count, style);


            GUI.color = Color.white;

            if (GUI.Button(new Rect(Screen.width / 2 - width / 2 + 10, Screen.height - 50, 50, 40), "<<-", UI.buttonStyle))
            {
                UnitControl.PrevUnitPlacementID();
            }
            if (GUI.Button(new Rect(Screen.width / 2 + width / 2 - 100, Screen.height - 50, 50, 40), "->>", UI.buttonStyle))
            {
                UnitControl.NextUnitPlacementID();
            }


            if (GUI.Button(new Rect(Screen.width - 100, Screen.height - 65, 60, 60), "Auto\nPlace", UI.buttonStyle))
            {
                UnitControl.AutoPlaceUnit();
            }
        }
        else
        {
            style.fontSize = 16; style.normal.textColor = UI.colorH; style.alignment = TextAnchor.UpperCenter;
            GUI.Label(new Rect(Screen.width / 2 - width / 2, Screen.height - 30, width, height), "All units had been deployed", style);

            if (GUI.Button(new Rect(Screen.width - 100, Screen.height - 65, 60, 60), "Start\nBattle", UI.buttonStyle))
            {
                if (UnitControl.GetPlayerUnitsRemainng() == 1 && UnitControl.IsFactionAllUnitPlaced())
                {
                    GameControlTB.UnitPlacementCompleted();
                    this.enabled = false;
                }
                //if all unit for this faction is done, move to next faction
                else if (UnitControl.IsFactionAllUnitPlaced())
                {
                    UnitControl.NextFactionPlacementID();
                }
                //if not all unit has been placed, prompt player to place the remaining unit
                else
                {
                    //UINGUI.DisplayMessage("You must place all your unit first!");
                }
            }
        }
    }