void Start() { playerWeapons = GetComponent <PlayerWeapons>(); PlayerAnimator = GetComponent <Animator>(); playerSprite = GetComponent <SpriteRenderer>(); gameControlLoop = FindObjectOfType <GameControlLoop>(); }
void Start() { gameControlLoop = FindObjectOfType <GameControlLoop>(); gameUI = FindObjectOfType <GameUI>(); gameUI.gameText.HarvestReqText.text = CarryOverInfo.FoodRequired.ToString(); }
// Use this for initialization void Start() { hasTarget = false; scannedForTargets = false; gameControlLoop = FindObjectOfType <GameControlLoop>(); }