Esempio n. 1
0
 void Start()
 {
     playerWeapons   = GetComponent <PlayerWeapons>();
     PlayerAnimator  = GetComponent <Animator>();
     playerSprite    = GetComponent <SpriteRenderer>();
     gameControlLoop = FindObjectOfType <GameControlLoop>();
 }
Esempio n. 2
0
 void Start()
 {
     gameControlLoop = FindObjectOfType <GameControlLoop>();
     gameUI          = FindObjectOfType <GameUI>();
     gameUI.gameText.HarvestReqText.text = CarryOverInfo.FoodRequired.ToString();
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     hasTarget         = false;
     scannedForTargets = false;
     gameControlLoop   = FindObjectOfType <GameControlLoop>();
 }