Esempio n. 1
0
        public async Task GiveCardsAsync()
        {
            CustomBasicList <int> thisList;

            if (ActionContainer.TempHand !.AutoSelect == HandObservable <FluxxCardInformation> .EnumAutoType.SelectOneOnly)
            {
                if (ActionContainer.TempHand.ObjectSelected() == 0)
                {
                    await UIPlatform.ShowMessageAsync("Must choose a card to give to a player");

                    return;
                }
                thisList = new CustomBasicList <int>()
                {
                    ActionContainer.TempHand.ObjectSelected()
                };
                await BasicActionLogic.ShowMainScreenAgainAsync();

                await FluxxEvent.ChoseForEverybodyGetsOneAsync(thisList, ActionContainer.IndexPlayer);

                return;
            }
            if (ActionContainer.TempHand.HowManySelectedObjects > 2)
            {
                await UIPlatform.ShowMessageAsync("Cannot choose more than 2 cards to give to player");

                return;
            }
            int index        = ActionContainer.GetPlayerIndex(ActionContainer.IndexPlayer);
            int howManySoFar = GameContainer.EverybodyGetsOneList.Count(items => items.Player == index);

            howManySoFar += ActionContainer.TempHand.HowManySelectedObjects;
            int extras = GameContainer.IncreaseAmount();
            int mosts  = extras + 1;

            if (howManySoFar > mosts)
            {
                await UIPlatform.ShowMessageAsync($"Cannot choose more than 2 cards each for the player.  So far; you chose {howManySoFar} cards.");

                return;
            }
            var finalList = ActionContainer.TempHand.ListSelectedObjects();

            thisList = finalList.GetDeckListFromObjectList();
            await BasicActionLogic.ShowMainScreenAgainAsync();

            await FluxxEvent.ChoseForEverybodyGetsOneAsync(thisList, ActionContainer.IndexPlayer);
        }