Esempio n. 1
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 public CommanderData(string characterName, GameConstants.CardCommanderType cardCommanderType, int commanderHP, int startingHandSize, string prefabResourcePath, GameConstants.CommanderAbilityChargeType abilityChargeType, int abilityChargeCost, GameConstants.CommanderAbilityTargetType abilityTargetType, List <CardEntry> deck)
 {
     this._charName          = characterName;
     this._cardCommanderType = cardCommanderType;
     this._hp = commanderHP;
     this._startingHandSize = startingHandSize;
     this._prefabPath       = prefabResourcePath;
     //Initialize other values
     this._currentHandSize   = this._startingHandSize;
     this._maxHp             = this._hp;
     this._abilityChargeType = abilityChargeType;
     this._abilityChargeCost = abilityChargeCost;
     this._abilityTargetType = abilityTargetType;
     this._deck = deck;
 }
Esempio n. 2
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    public void UpdateSelectionCards()
    {
        //Start with creating list to hold all card entries
        GameConstants.CardCommanderType type = GlobalObject.instance.humanPlayerCommanderData.CardCommanderType;
        //filter to only have cards matching commander type
        List <CardEntry> filteredCardEntries = GlobalObject.instance.allCardEntries.FindAll(c => c.CommanderType == type || c.CommanderType == GameConstants.CardCommanderType.All);
        List <string>    randomSelection     = new List <string>();

        //Grab random cards from list
        for (int i = 0; i < this.NumCardsForSelection; i++)
        {
            int randomIndex = Random.Range(0, filteredCardEntries.Count);
            randomSelection.Add(filteredCardEntries[randomIndex].Card.ToString());
            //Splice out the entry from original list to avoid repeats
            filteredCardEntries.RemoveAt(randomIndex);
            //Break loop if we have exhausted all careds
            if (filteredCardEntries.Count == 0)
            {
                break;
            }
        }
        //Set the cards list from our random selection
        this.SetCardsForSelect(randomSelection);
    }
Esempio n. 3
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 public CardEntry(GameConstants.Card card, int cardAmount, GameConstants.CardCommanderType commanderType)
 {
     Card          = card;
     CardAmount    = cardAmount;
     CommanderType = commanderType;
 }