public static void Log(GameConsoleLog log) { logs.Add(log); if (_config != null && _config.logToUnity && log.Type != GameConsoleLog.LogType.User && !log.UnityHidden) { Debug.Log($"qASIC game console: {log.Message}"); } OnLog?.Invoke(log); }
static void HandleUnityLog(string logText, string trace, LogType type) { if (_config == null) { return; } string color = "default"; switch (type) { case LogType.Exception: if (!_config.logUnityExceptionsToConsole) { return; } color = "unity exception"; break; case LogType.Error: if (!_config.logUnityErrorsToConsole) { return; } color = "unity error"; break; case LogType.Assert: if (!_config.logUnityAssertsToConsole) { return; } color = "unity assert"; break; case LogType.Warning: if (!_config.logUnityWarningsToConsole) { return; } color = "unity warning"; break; case LogType.Log: if (!_config.logUnityMessagesToConsole) { return; } color = "unity message"; break; } GameConsoleLog log = new GameConsoleLog(logText, DateTime.Now, color, GameConsoleLog.LogType.Game, true); Log(log); }