private bool IsSaleOn(string saleItemKey, out int saleLeft) { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; ConfigData config = instance.GetConfig("iap_sale_items"); if (!Singleton <IapManager> .Instance.HasProduct(this.saleItem)) { saleLeft = -1; return(false); } if (config != null) { for (int i = 0; i < config.Keys.Length; i++) { if (config.Keys[i].StartsWith(saleItemKey)) { string[] array = config[config.Keys[i]].Split(new char[] { '-' }); int saleTimeLeft = Shop.GetSaleTimeLeft(array[0], (array.Length <= 1) ? string.Empty : array[1]); if (saleTimeLeft > 0 && !GameProgress.GetBool(config.Keys[i] + "_used", false, GameProgress.Location.Local, null)) { saleLeft = saleTimeLeft; this.currentSaleKey = config.Keys[i]; return(true); } } } } saleLeft = -1; return(false); }
public override void Run(CompileContext c) { CompileErrors = new List <Error>(); Process = new Process(); if (ReadOutput) { Process.StartInfo = new ProcessStartInfo { RedirectStandardOutput = true, RedirectStandardInput = true, RedirectStandardError = true, UseShellExecute = false, CreateNoWindow = true }; } var args = GameConfigurationManager.SubstituteValues(GetParameterString(), c.MapFile);; Process.StartInfo.FileName = Path; Process.StartInfo.Arguments = string.Join(" ", args); Process.StartInfo.WorkingDirectory = runningDirectory; Process.Start(); Process.PriorityClass = ProcessPriorityClass.BelowNormal; if (ReadOutput) { readOutput(); } }
private void OnDestroy() { if (Singleton <GameConfigurationManager> .Instance != null) { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Remove(instance.OnHasData, new Action(this.OnDataFetched)); } }
private void OnDestroy() { if (Singleton <GameConfigurationManager> .IsInstantiated()) { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Remove(instance.OnHasData, new Action(this.Initialize)); } }
public LootWheelRewards() { if (Singleton <GameConfigurationManager> .Instance.HasData) { this.Initialize(); } else { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Combine(instance.OnHasData, new Action(this.Initialize)); } }
private void Start() { if (Singleton <GameConfigurationManager> .Instance.HasData) { this.UpdateExperienceTable(); } else { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Combine(instance.OnHasData, new Action(this.UpdateExperienceTable)); } }
private void Awake() { if (Singleton <GameConfigurationManager> .Instance.HasData) { this.Initialize(); } else { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Combine(instance.OnHasData, new Action(this.Initialize)); } }
static AlienCustomizationManager() { if (Singleton <GameConfigurationManager> .Instance.HasData) { AlienCustomizationManager.Initialize(); } else { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; Delegate onHasData = instance.OnHasData; instance.OnHasData = (Action)Delegate.Combine(onHasData, new Action(AlienCustomizationManager.Initialize)); } }
private void ProcessOnOutputDataReceived(object sender, DataReceivedEventArgs e) { if (e.Data != null) { if (e.Data.StartsWith("COMPILE_PAL_SET")) { GameConfigurationManager.ModifyCurrentContext(e.Data); } else { CompilePalLogger.LogLine(e.Data); } } }
private void Awake() { this.renderers = base.GetComponentsInChildren <Renderer>(true); this.colliders = base.GetComponentsInChildren <Collider>(true); this.Activate(false); if (Singleton <GameConfigurationManager> .Instance.HasData) { this.Initialize(); } else { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Combine(instance.OnHasData, new Action(this.Initialize)); } }
private void Awake() { this.Enable(this.isEnabledAtStart); if (string.IsNullOrEmpty(this.gameConfigTitle) || string.IsNullOrEmpty(this.gameConfigKey) || Singleton <GameConfigurationManager> .Instance == null) { return; } if (Singleton <GameConfigurationManager> .Instance.HasData) { this.OnDataFetched(); } else { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Combine(instance.OnHasData, new Action(this.OnDataFetched)); } }
private BasePart.PartTier GetPartTierFromAmount(int amount) { for (int i = 3; i > 0; i--) { if (amount == AlienCustomizationManager.GetPrice()) { return(BasePart.PartTier.Legendary); } GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; string craft_PRICE_CONFIG_KEY = WorkshopMenu.CRAFT_PRICE_CONFIG_KEY; BasePart.PartTier partTier = (BasePart.PartTier)i; if (amount >= instance.GetValue <int>(craft_PRICE_CONFIG_KEY, partTier.ToString())) { return((BasePart.PartTier)i); } } return(BasePart.PartTier.Regular); }
public override void Run(CompileContext c) { CompileErrors = new List <Error>(); Process = new Process(); if (Metadata.ReadOutput) { Process.StartInfo = new ProcessStartInfo { RedirectStandardOutput = true, RedirectStandardInput = true, RedirectStandardError = true, UseShellExecute = false, CreateNoWindow = true, }; } var args = GameConfigurationManager.SubstituteValues(GetParameterString(true), c.MapFile); Process.StartInfo.FileName = GameConfigurationManager.SubstituteValues(Metadata.Path);; Process.StartInfo.Arguments = string.Join(" ", args); Process.StartInfo.WorkingDirectory = runningDirectory; try { Process.Start(); } catch (Exception e) { CompilePalLogger.LogDebug(e.ToString()); CompilePalLogger.LogCompileError($"Failed to run executable: {Process.StartInfo.FileName}\n", new Error($"Failed to run executable: {Process.StartInfo.FileName}", ErrorSeverity.FatalError)); return; } if (Process != null && !Process.HasExited) { Process.PriorityClass = ProcessPriorityClass.BelowNormal; } if (Metadata.ReadOutput) { readOutput(); } }
private void Initialize() { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Remove(instance.OnHasData, new Action(this.Initialize)); this.m_amounts = Singleton <GameConfigurationManager> .Instance.GetConfig("loot_wheel_prize_amounts"); this.m_values = Singleton <GameConfigurationManager> .Instance.GetConfig("loot_wheel_prize_values"); this.m_totalValue = 0; for (int i = 0; i < this.m_values.Keys.Length; i++) { int num = int.Parse(this.m_amounts[this.m_amounts.Keys[i]]); int num2 = int.Parse(this.m_values[this.m_values.Keys[i]]); this.m_totalValue += num * num2; } this.m_totalInverseValue = 0f; for (int j = 0; j < this.m_values.Keys.Length; j++) { int num3 = int.Parse(this.m_amounts[this.m_amounts.Keys[j]]); int num4 = int.Parse(this.m_values[this.m_values.Keys[j]]); this.m_totalInverseValue += (float)this.m_totalValue / ((float)num3 * (float)num4); } this.m_rewardValueAvg = (float)this.m_totalValue / (float)this.m_values.Count; if (Singleton <BuildCustomizationLoader> .Instance.IsOdyssey) { this.m_spinPriceMultiplier = 0f; this.m_spinPriceVariation = 0f; } else { ConfigData config = Singleton <GameConfigurationManager> .Instance.GetConfig("loot_wheel_spin_price_params"); this.m_spinPriceVariation = float.Parse(config["variation_percentage"]); this.m_spinPriceMultiplier = float.Parse(config["price_multiplier"]); } this.m_initialized = true; if (this.OnInitialized != null) { this.OnInitialized(); } }
private void UpdateExperienceTable() { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Remove(instance.OnHasData, new Action(this.UpdateExperienceTable)); ConfigData config = Singleton <GameConfigurationManager> .Instance.GetConfig("player_experience_table"); if (config == null || config.Count == 0) { return; } this.MaxLevel = 0; this.experienceTable = new Dictionary <int, int>(); for (int i = 0; i < config.Count; i++) { int num; int value; if (int.TryParse(config.Keys[i], out num) && int.TryParse(config.Values[i], out value)) { if (!this.experienceTable.ContainsKey(num)) { this.experienceTable.Add(num, value); } if (num > this.MaxLevel) { this.MaxLevel = num; } } } if (PlayerProgress.pendingExperienceTypes != null && PlayerProgress.pendingExperienceTypes.Count > 0) { foreach (KeyValuePair <ExperienceType, int> keyValuePair in PlayerProgress.pendingExperienceTypes) { for (int j = 0; j < keyValuePair.Value; j++) { this.AddExperience(keyValuePair.Key); } } } this.FirePlayerProgressEvent(); }
public override void Run(CompileContext c) { CompileErrors = new List <Error>(); Process = new Process(); if (Metadata.ReadOutput) { Process.StartInfo = new ProcessStartInfo { RedirectStandardOutput = true, RedirectStandardInput = true, RedirectStandardError = true, UseShellExecute = false, CreateNoWindow = true, }; } var args = GameConfigurationManager.SubstituteValues(GetParameterString(), c.MapFile); Process.StartInfo.FileName = GameConfigurationManager.SubstituteValues(Metadata.Path); Process.StartInfo.Arguments = string.Join(" ", args); Process.StartInfo.WorkingDirectory = runningDirectory; Process.Start(); Process.PriorityClass = ProcessPriorityClass.BelowNormal; //VRAD can only use up to 16 cores, more cores reduces performance, and increased compile time. //By assigning affinity to the process significantly speed up compiles on CPUs with more than 16 cores. if (this.Name == "VRAD" && Environment.ProcessorCount > 16) { //Hex 0xffff means core use core 0 through 15. Process.ProcessorAffinity = (IntPtr)0xffff; } if (Metadata.ReadOutput) { readOutput(); } }
private void Initialize() { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Remove(instance.OnHasData, new Action(this.Initialize)); string value = Singleton <GameConfigurationManager> .Instance.GetValue <string>("free_crate_ad_reward", "LootCrateType"); try { this.reward = (LootCrateType)Enum.Parse(typeof(LootCrateType), value); } catch (ArgumentException) { this.reward = LootCrateType.Cardboard; } this.adReward = new AdReward(AdvertisementHandler.FreeLootCratePlacement); AdReward adReward = this.adReward; adReward.OnAdFinished = (Action)Delegate.Combine(adReward.OnAdFinished, new Action(this.OnAdFinished)); AdReward adReward2 = this.adReward; adReward2.OnCancel = (Action)Delegate.Combine(adReward2.OnCancel, new Action(this.OnAdCancel)); AdReward adReward3 = this.adReward; adReward3.OnConfirmationFailed = (Action)Delegate.Combine(adReward3.OnConfirmationFailed, new Action(this.OnConfirmationFailed)); AdReward adReward4 = this.adReward; adReward4.OnFailed = (Action)Delegate.Combine(adReward4.OnFailed, new Action(this.OnAdFailed)); AdReward adReward5 = this.adReward; adReward5.OnLoading = (Action)Delegate.Combine(adReward5.OnLoading, new Action(this.OnAdLoading)); AdReward adReward6 = this.adReward; adReward6.OnReady = (Action)Delegate.Combine(adReward6.OnReady, new Action(this.OnAdReady)); AdReward adReward7 = this.adReward; adReward7.OnAdPlayFailed = (Action)Delegate.Combine(adReward7.OnAdPlayFailed, new Action(this.OnAdPlayFailed)); this.adReward.Load(); }
private void Awake() { base.SetAsPersistant(); this.status = DoubleRewardManager.Status.Uninitialized; this.lastCheckTime = -1f; if (Singleton <GameConfigurationManager> .Instance.HasData) { this.rewardTime = Singleton <GameConfigurationManager> .Instance.GetValue <int>("double_reward_duration", "seconds"); this.rewardCoins = Singleton <GameConfigurationManager> .Instance.GetValue <int>("double_reward_coin_reward", "coin_reward"); this.Initialize(); } else { GameConfigurationManager instance = Singleton <GameConfigurationManager> .Instance; instance.OnHasData = (Action)Delegate.Combine(instance.OnHasData, new Action(delegate() { this.rewardTime = Singleton <GameConfigurationManager> .Instance.GetValue <int>("double_reward_duration", "seconds"); this.rewardCoins = Singleton <GameConfigurationManager> .Instance.GetValue <int>("double_reward_coin_reward", "coin_reward"); this.Initialize(); })); } }