/// <summary> /// 阶段初始化 /// </summary> /// <param name="command"></param> /// <returns></returns> public override async Task Init(GameCommand command) { var players = command.GetGameInfo <GameInfo>().GetPlayerByIdentity(IdentityType); await command.GameInput.ReplyGroup(StepMessage); //针对组 if (IsToGroup) { var msg = GetInitMessage(command); if (msg != null) { await command.GameInput.ReplyGroup(GetInitMessage(command)); } } else { //await command.GameInput.ReplyTemp(GetInitMessage()); string content = GetInitMessage(command); foreach (var item in players) { await command.GameInput.SendTemp(content, item.PlayerId); } } if ((IdentityType != IdentityType.None && players.Count() == 0) || IsEmpty(command)) { await command.Empty(NextState); } else { command.IsRunNextState = false; } }
/// <summary> /// 初始化 /// </summary> /// <param name="command"></param> /// <returns></returns> public async override Task Init(GameCommand command) { if (StepMessage != null) { await command.GameInput.ReplyGroup(StepMessage); } //针对组 var msg = GetInitMessage(command); if (msg != null) { await command.GameInput.ReplyGroup(GetInitMessage(command)); } if (IsEmpty(command)) { await command.Empty(NextState); } else { command.IsRunNextState = false; } }