Esempio n. 1
0
    public void SetRankData(GameCmd.stAnswerOrderListRelationUserCmd_S.Data info)
    {
        uint t = (uint)DataManager.Manager <RankManager>().OrderType;

        rank.text = this.info.rank.ToString();
        palyerID  = this.info.thisid;
        name.text = this.info.name.ToString();
        if (t >= 11 && t <= 15)
        {
            line3.text = this.info.clan.ToString();
            line4.text = this.info.type.ToString();
            line5.text = this.info.yiju.ToString();
        }
        else
        {
            uint job = 0;
            if (uint.TryParse(info.type, out job))
            {
                SelectRoleDataBase data = table.SelectRoleDataBase.Where((GameCmd.enumProfession)job, (GameCmd.enmCharSex) 1);
                if (data != null)
                {
                    line3.text = data.professionName;
                }
            }
            else
            {
                line3.text = info.type;
            }


            line4.text = this.info.clan.ToString();
            line5.text = this.info.yiju.ToString();
        }
    }
Esempio n. 2
0
 public override void SetGridData(object data)
 {
     base.SetGridData(data);
     this.info = data as GameCmd.stAnswerOrderListRelationUserCmd_S.Data;
     if (info != null)
     {
         if (rankIndex < 3)
         {
             if (rankIndex == 0)
             {
                 rankBg.gameObject.SetActive(true);
                 rankBg.spriteName = "tubiao_paiming_jin";
                 rankBg.MakePixelPerfect();
             }
             else if (rankIndex == 1)
             {
                 rankBg.gameObject.SetActive(true);
                 rankBg.spriteName = "tubiao_paiming_yin";
                 rankBg.MakePixelPerfect();
             }
             else if (rankIndex == 2)
             {
                 rankBg.gameObject.SetActive(true);
                 rankBg.spriteName = "tubiao_paiming_tong";
                 rankBg.MakePixelPerfect();
             }
         }
         else
         {
             rankBg.gameObject.SetActive(false);
         }
         SetRankData(info);
     }
     if (bg != null)
     {
         if (rankIndex % 2 == 0)
         {
             bg.spriteName = "biankuang_bantou_baikuai";
         }
         else
         {
             bg.spriteName = "biankuang_bantou_danlan";
         }
     }
 }