static int _m_AddTimer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                GameCloud.Unity.Common.TimerShaft gen_to_be_invoked = (GameCloud.Unity.Common.TimerShaft)translator.FastGetCSObj(L, 1);



                {
                    GameCloud.Unity.Common.EbTimeEvent _time_event = (GameCloud.Unity.Common.EbTimeEvent)translator.GetObject(L, 2, typeof(GameCloud.Unity.Common.EbTimeEvent));

                    gen_to_be_invoked.AddTimer(_time_event);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }