public void RemoveNpc(GameCharacter.Npc npc) { npc.RemoveSeenByAllOther(); characters_npcs.Remove(npc); characters.Remove(npc); Log.Log("Removed npc: " + npc.Id); }
/////////// Public /////////// public void AddNpc(GameCharacter.Npc npc, Position2D position = null) { if (position != null) { npc.Position.Set(position); } npc.SetID(NextCharacterID); characters.Add(npc); characters_npcs.Add(npc); Log.Log("Added npc: " + npc.Id); UpdateCharacterView(npc); }