private void Start() { gameChangeInformation = GameObject.FindGameObjectWithTag(GAMECHANGEINFORMATIONTAG).GetComponent <GameChangeInformation>(); imageClueCanvas = GameObject.FindGameObjectWithTag(IMAGECLUETAG); GameObject particleSystem = GameObject.Instantiate(ParticleSystemPrefab); ParticleSys = particleSystem.GetComponent <ParticleSystem>(); particleSystem.transform.parent = ParticleSystemAttachmentPoint; particleSystem.transform.localPosition = Vector3.zero; particleSystem.transform.localRotation = Quaternion.identity; am = FindObjectOfType <AudioManager>(); Collider = GetComponent <MeshCollider>(); _Outline = gameObject.AddComponent <Outline>(); _Outline.enabled = false; _Outline.color = 1; }
// Start is called before the first frame update void Start() { gameChangeInformation = GameObject.FindWithTag(GAMECHANGEINFORMATIONTAG).GetComponent <GameChangeInformation>(); }
void Start() { _GameChangeInfo = GameObject.FindWithTag(GAMECHANGEINFORMATIONTAG).GetComponent <GameChangeInformation>(); am = FindObjectOfType <AudioManager>(); }
void Start() { movement = new Vector3(movementAmount, 0, 0); gameChangeInformation = GameObject.FindGameObjectWithTag("GameChangeInformation").GetComponent <GameChangeInformation>(); }
private void Start() { disableAllDances(); inputArray = new int[6]; gameChangeInformation = GameObject.FindGameObjectWithTag("GameChangeInformation").GetComponent <GameChangeInformation>(); }