Esempio n. 1
0
    public void sendDataToPlayers(byte[] buffer, GameCenterDataSendType dataType, params object[] players)
    {
                #if (UNITY_IPHONE && !UNITY_EDITOR) || SA_DEBUG_MODE
        int    sendType = (int)dataType;
        string ids      = "";
        int    len      = players.Length;
        for (int i = 0; i < len; i++)
        {
            if (i != 0)
            {
                ids += ",";
            }

            ids += players[i];
        }

        string b = "";
        len = buffer.Length;
        for (int i = 0; i < len; i++)
        {
            if (i != 0)
            {
                b += ",";
            }

            b += buffer[i].ToString();
        }

        _sendDataToPlayers(b, ids, sendType);
                #endif
    }
Esempio n. 2
0
    public void SendDataToAll(byte[] buffer, GameCenterDataSendType dataType)
    {
                #if (UNITY_IPHONE && !UNITY_EDITOR) || SA_DEBUG_MODE
        int    sendType = (int)dataType;
        string b        = "";
        int    len      = buffer.Length;
        for (int i = 0; i < len; i++)
        {
            if (i != 0)
            {
                b += ",";
            }

            b += buffer[i].ToString();
        }

        _sendDataToAll(b, sendType);
                #endif
    }
	public void SendDataToAll(byte[] buffer,  GameCenterDataSendType dataType) {

		#if (UNITY_IPHONE && !UNITY_EDITOR) || SA_DEBUG_MODE
			int sendType = (int) dataType;
			string b = "";
			int len = buffer.Length;
			for(int i = 0; i < len; i++) {
				if(i != 0) {
					b += ",";
				}

				b += buffer[i].ToString();
			}

			_sendDataToAll (b, sendType);
		#endif
	}
	public void sendDataToPlayers(byte[] buffer, GameCenterDataSendType dataType, params object[] players) {
		#if (UNITY_IPHONE && !UNITY_EDITOR) || SA_DEBUG_MODE
			int sendType = (int) dataType;
			string ids = "";
			int len = players.Length;
			for(int i = 0; i < len; i++) {
				if(i != 0) {
					ids += ",";
				}

				ids += players[i];
			}

			string b = "";
			len = buffer.Length;
			for(int i = 0; i < len; i++) {
				if(i != 0) {
					b += ",";
				}

				b += buffer[i].ToString();
			}

			_sendDataToPlayers (b, ids, sendType);
		#endif
	}