Esempio n. 1
0
        public void ProvideCards(int epoch)
        {
            if (GameCards == null)
            {
                throw new Exception("There are no cards!");
            }
            if (Players == null)
            {
                throw new Exception("There are no players!");
            }
            var rnd = new Random();
            var cardsForCurrentPlayersNumber = GameCards.Where(c => c.MinPlayers <= Players.Count).ToList();

            foreach (var player in Players)
            {
                for (int i = 0; i < EpochCardsAmount; i++)
                {
                    var selectedCardId = rnd.Next(cardsForCurrentPlayersNumber.Count);
                    var card           = cardsForCurrentPlayersNumber[selectedCardId];

                    player.CardsOnHand.Add(card);
                    cardsForCurrentPlayersNumber.Remove(card);
                }
            }
        }
 private void processLobbyNotif(JObject data)
 {
     App.Current.Dispatcher.Invoke(delegate
     {
         bool needUpdate = ((data.GetValue("type").ToString() == "create" && data.GetValue("mode").ToString() == _selectedMode) || data.GetValue("type").ToString() == "delete");
         if (needUpdate)
         {
             getLobbies();
         }
         if (((string)data.GetValue("type") == "join"))
         {
             try
             {
                 GameCards.SingleOrDefault(i => i.LobbyName == (string)data.GetValue("lobbyName")).Players.Add((string)data.GetValue("username"));
             }
             catch (Exception)
             {
                 //fail silently
             }
         }
         if (((string)data.GetValue("type") == "leave"))
         {
             try
             {
                 GameCards.SingleOrDefault(i => i.LobbyName == (string)data.GetValue("lobbyName")).Players.Remove((string)data.GetValue("username"));
             }
             catch (Exception)
             {
                 // fail silently
             }
         }
     });
 }
Esempio n. 3
0
        /// <summary>
        /// Handler for the game cards request, which means client
        /// will retrieve all the cards from the database
        /// </summary>
        /// <param name="netMsg"></param>
        private void OnGameCardsRequest(NetworkMessage netMsg)
        {
            //We better have cards
            var gameCards = GameCards.GetAll();

            if (gameCards.Count > 0)
            {
                Server.SendToClient(netMsg.Sender, LoginEvent.GAME_CARDS_SUCCESS, gameCards);
            }
            else
            {
                Server.SendToClient(netMsg.Sender, LoginEvent.GAME_CARDS_FAIL, null);
            }
        }
        public async void getLobbies()
        {
            await App.Current.Dispatcher.Invoke(async delegate
            {
                bool isExistingSelectedMode = (_selectedMode == Constants.MODE_FFA || _selectedMode == Constants.MODE_SOLO || _selectedMode == Constants.MODE_COOP);
                if (isExistingSelectedMode)
                {
                    GameCards.Clear();
                    var response = await ServerService.instance.client.GetAsync(Constants.SERVER_PATH + Constants.GET_ACTIVE_LOBBY_PATH + "/" + _selectedMode);

                    StreamReader streamReader = new StreamReader(await response.Content.ReadAsStreamAsync());
                    String responseData       = streamReader.ReadToEnd();
                    var myData = JsonConvert.DeserializeObject <List <Lobby> >(responseData);
                    foreach (var item in myData)
                    {
                        GameCard gameCard = new GameCard(item);
                        GameCards.Add(gameCard);
                    }
                }
            });
        }
Esempio n. 5
0
        public void CreateCardsForGame(int row, int columns)
        {
            GameCards.Clear();


            var rnd = new Random();

            for (int i = 0; i < ((row * columns) / 2); i++)
            {
                int r = rnd.Next(AllCardList.Count);
                if (GameCards.Any(x => x.Number == AllCardList[r].Number))
                {
                    i--;
                    continue;
                }

                // Clone Card object
                var pomC = (Card)AllCardList[r].Clone();
                // Load img from file for first card
                BitmapImage bmp = new BitmapImage(AllCardList[r].UriPath);
                Image       img = new Image();
                img.Source = bmp;
                img.Width  = PictureWidth;
                img.Height = PictureHeight;

                AllCardList[r].Img = img;

                GameCards.Add(AllCardList[r]);
                // Load img from file for second same card
                bmp        = new BitmapImage(pomC.UriPath);
                img        = new Image();
                img.Source = bmp;
                img.Width  = PictureWidth;
                img.Height = PictureHeight;
                pomC.Img   = img;
                GameCards.Add(pomC);
            }

            GameCards.Shuffle();
        }
 public void Start()
 {
     gameCards = new GameCards();
 }
Esempio n. 7
0
 public int GetCardIndex(Card card)
 {
     return(GameCards.FindIndex(x => x == card));
 }
Esempio n. 8
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 public GameCardBase()
 {
     gameCards = new GameCards();
     players   = new List <T>();
 }