public override void OnInspectorGUI() { base.OnInspectorGUI(); GameCameraControl control = target as GameCameraControl; if (control != null && GUILayout.Button("ShakeCamera")) { control.SetShakeCameraParam(0.5f); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); GameCameraControl control = target as GameCameraControl; if (control != null && GUILayout.Button("ShakeCamera")) { control.SetShakeCameraParam(0.5f); } }