/* * Handles damaging the player and all subsequent effects */ public void ReceiveHit(EnemyController instigator) { timesHit += 1; if (timesHit > maxHits) { bIsDead = true; gameMode.PlayerDied(this); if (points > highScore) { highScore = points; } float gameTime = Time.time - gameStartTime; if (gameTime > longestGameTime) { longestGameTime = gameTime; } gameObject.SetActive(false); } else { verticalVelocity = 2.0f; bDoPhysics = true; } // Do camera shake if (gameCamera != null) { gameCamera.DoCameraShake(1.0f, 25.0f); } // Do a little freeze on hit to dramaticize it gameMode.PauseGame(); gameMode.SetTimer(gameMode.UnPauseGame, 0.3f); player_ui.DoScreenFlash(0.05f); }