Esempio n. 1
0
        private void FixDecalSystems(GameCacheContextHaloOnline destCacheContext, int firstNewIndex)
        {
            // decs tags need to be updated to use the old rmdf for decals,
            // because the decal planes seem to be generated by the engine and
            // therefore need to use the old vertex format.
            //
            // This could probably be done as a post-processing step in
            // ConvertStructure to avoid the extra deserialize-reserialize
            // pass, but we'd have to store the rmdf somewhere and frankly I'm
            // too lazy to do that...

            var firstDecalSystemTag = destCacheContext.TagCache.FindFirstInGroup("decs");

            if (firstDecalSystemTag == null)
            {
                return;
            }
            using (var stream = destCacheContext.OpenTagCacheReadWrite())
            {
                var firstDecalSystem = destCacheContext.Deserialize <DecalSystem>(stream, firstDecalSystemTag);
                foreach (var decalSystemTag in destCacheContext.TagCache.Index.FindAllInGroup("decs").Where(t => t.Index >= firstNewIndex))
                {
                    TagPrinter.PrintTagShort(decalSystemTag);
                    var decalSystem = destCacheContext.Deserialize <DecalSystem>(stream, decalSystemTag);
                    foreach (var system in decalSystem.Decal)
                    {
                        system.RenderMethod.BaseRenderMethod = firstDecalSystem.Decal[0].RenderMethod.BaseRenderMethod;
                    }
                    destCacheContext.Serialize(stream, decalSystemTag, decalSystem);
                }
            }
        }
Esempio n. 2
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        private ObjectTypeFlags ConvertObjectTypeFlags(ObjectTypeFlags data, GameCacheContextHaloOnline srcCacheContext, GameCacheContextHaloOnline destCacheContext)
        {
            if (destCacheContext.Version < CacheVersion.HaloOnline449175)
            {
                if (!Enum.TryParse(data.HaloOnline.ToString(), out data.Halo3ODST))
                {
                    throw new FormatException(destCacheContext.Version.ToString());
                }
            }

            return(data);
        }
Esempio n. 3
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        private GameObjectType ConvertGameObjectType(GameObjectType objectType, GameCacheContextHaloOnline srcCacheContext, GameCacheContextHaloOnline destCacheContext)
        {
            if (srcCacheContext.Version >= CacheVersion.HaloOnline498295)
            {
                if (Enum.TryParse <GameObjectTypeHalo3ODST>(objectType.HaloOnline.ToString(), out var result))
                {
                    objectType.Halo3ODST = result;
                }
            }

            return(objectType);
        }
Esempio n. 4
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 private Array ConvertArray(Array array, GameCacheContextHaloOnline srcCacheContext, Stream srcStream, GameCacheContextHaloOnline destCacheContext, Stream destStream, TagVersionMap tagMap)
 {
     if (array.GetType().GetElementType().IsPrimitive)
     {
         return(array);
     }
     for (var i = 0; i < array.Length; i++)
     {
         var oldValue = array.GetValue(i);
         var newValue = Convert(oldValue, srcCacheContext, srcStream, destCacheContext, destStream, tagMap);
         array.SetValue(newValue, i);
     }
     return(array);
 }
        public PortArmorVariantCommand(GameCacheContextHaloOnline cacheContext, GameCache blamCache) :
            base(true,

                 "PortArmorVariant",
                 "Ports an mp_masterchief armor variant.",

                 "PortArmorVariant <Spartan | Elite> <Variant Name> [Scenery] [Replace: <Tag>] [Regions: <Region 1> <Region 2> ... <Region N>]",

                 "Ports an mp_masterchief armor variant.")
        {
            CacheContext      = cacheContext;
            BlamCache         = blamCache;
            GeometryConverter = new RenderGeometryConverter(cacheContext, blamCache);
        }
Esempio n. 6
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        private IList ConvertCollection(IList collection, GameCacheContextHaloOnline srcCacheContext, Stream srcStream, GameCacheContextHaloOnline destCacheContext, Stream destStream, TagVersionMap tagMap)
        {
            if (collection.Count == 0 || collection[0].GetType().IsPrimitive)
            {
                return(collection);
            }

            for (var i = 0; i < collection.Count; i++)
            {
                var oldValue = collection[i];
                var newValue = Convert(oldValue, srcCacheContext, srcStream, destCacheContext, destStream, tagMap);
                collection[i] = newValue;
            }
            return(collection);
        }
Esempio n. 7
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        public ConvertTagCommand(GameCacheContextHaloOnline info)
            : base(false,

                   "ConvertTag",
                   "Convert a tag and its dependencies to another engine version",

                   "ConvertTag <tag> <input csv> <output csv> <target directory>",

                   "The tag map CSV should be generated using the \"MatchTags\" command.\n" +
                   "If a tag is listed in the CSV file, it will not be converted.\n" +
                   "The output CSV file is used for converting multiple maps.\n" +
                   "Subsequent convert commands should use the new CSV.\n" +
                   "The target directory should be the maps folder for the target engine.")
        {
            CacheContext = info;
        }
Esempio n. 8
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        private PageableResource ConvertResource(PageableResource resource, GameCacheContextHaloOnline srcCacheContext, GameCacheContextHaloOnline destCacheContext)
        {
            if (resource == null || resource.Page.Index < 0 || !resource.GetLocation(out var location))
            {
                return(null);
            }

            Console.WriteLine("- Copying resource {0} in {1}...", resource.Page.Index, location);

            var data        = srcCacheContext.ExtractRawResource(resource);
            var newLocation = FixResourceLocation(location, srcCacheContext.Version, destCacheContext.Version);

            resource.ChangeLocation(newLocation);
            destCacheContext.AddRawResource(resource, data);

            return(resource);
        }
Esempio n. 9
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        private object ConvertList(object list, Type type, GameCacheContextHaloOnline srcCacheContext, Stream srcStream, GameCacheContextHaloOnline destCacheContext, Stream destStream, TagVersionMap tagMap)
        {
            if (type.GenericTypeArguments[0].IsPrimitive)
            {
                return(list);
            }
            var count   = (int)type.GetProperty("Count").GetValue(list);
            var getItem = type.GetMethod("get_Item");
            var setItem = type.GetMethod("set_Item");

            for (var i = 0; i < count; i++)
            {
                var oldValue = getItem.Invoke(list, new object[] { i });
                var newValue = Convert(oldValue, srcCacheContext, srcStream, destCacheContext, destStream, tagMap);
                setItem.Invoke(list, new object[] { i, newValue });
            }
            return(list);
        }
Esempio n. 10
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        private StringId ConvertStringID(StringId stringId, GameCacheContextHaloOnline srcCacheContext, GameCacheContextHaloOnline destCacheContext)
        {
            if (stringId == StringId.Invalid)
            {
                return(stringId);
            }
            var srcString = srcCacheContext.StringTable.GetString(stringId);

            if (srcString == null)
            {
                return(StringId.Invalid);
            }
            var destStringID = destCacheContext.StringTable.GetStringId(srcString);

            if (destStringID == StringId.Invalid)
            {
                destStringID = destCacheContext.StringIdCache.AddString(srcString);
            }
            return(destStringID);
        }
Esempio n. 11
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        private T ConvertStructure <T>(T data, GameCacheContextHaloOnline srcCacheContext, Stream srcStream, GameCacheContextHaloOnline destCacheContext, Stream destStream, TagVersionMap tagMap) where T : TagStructure
        {
            // Convert each field
            foreach (var tagFieldInfo in TagStructure.GetTagFieldEnumerable(data.GetType(), destCacheContext.Version))
            {
                var oldValue = tagFieldInfo.GetValue(data);
                var newValue = Convert(oldValue, srcCacheContext, srcStream, destCacheContext, destStream, tagMap);
                tagFieldInfo.SetValue(data, newValue);
            }

            // Perform fixups
            FixShaders(data);


            if (data is Scenario scenario)
            {
                FixScenario(scenario);
            }

            return(data);
        }
Esempio n. 12
0
        private object Convert(object data, GameCacheContextHaloOnline srcCacheContext, Stream srcStream, GameCacheContextHaloOnline destCacheContext, Stream destStream, TagVersionMap tagMap)
        {
            switch (data)
            {
            case StringId stringId:
                return(ConvertStringID(stringId, srcCacheContext, destCacheContext));

            case null:
            case string _:
            case ValueType _:
                return(data);

            case CachedTagHaloOnline CachedTagHaloOnline:
                return(ConvertTag(CachedTagHaloOnline, srcCacheContext, srcStream, destCacheContext, destStream, tagMap));

            case PageableResource pageableResource:
                return(ConvertResource(pageableResource, srcCacheContext, destCacheContext));

            case RenderGeometry renderGeometry:
                return(ConvertGeometry(renderGeometry, srcCacheContext, destCacheContext));

            case GameObjectType gameObjectType:
                return(ConvertGameObjectType(gameObjectType, srcCacheContext, destCacheContext));

            case ObjectTypeFlags objectTypeFlags:
                return(ConvertObjectTypeFlags(objectTypeFlags, srcCacheContext, destCacheContext));

            case ScenarioObjectType scenarioObjectType:
                return(ConvertScenarioObjectType(scenarioObjectType, srcCacheContext, destCacheContext));

            case TagStructure tagStructure:
                return(ConvertStructure(tagStructure, srcCacheContext, srcStream, destCacheContext, destStream, tagMap));

            case IList collection:
                return(ConvertCollection(collection, srcCacheContext, srcStream, destCacheContext, destStream, tagMap));
            }

            return(data);
        }
Esempio n. 13
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        private void ConvertVertexBuffer(GameCacheContextHaloOnline srcCacheContext, GameCacheContextHaloOnline destCacheContext, VertexBufferDefinition buffer, MemoryStream inStream, IVertexStream inVertexStream, MemoryStream outStream, IVertexStream outVertexStream)
        {
            if (buffer.Data.Size == 0)
            {
                return;
            }
            var count    = buffer.Count;
            var startPos = (int)outStream.Position;

            inStream.Position   = buffer.Data.Address.Offset;
            buffer.Data.Address = new CacheAddress(CacheAddressType.Data, startPos);
            switch (buffer.Format)
            {
            case VertexBufferFormat.World:
                ConvertVertices(count, inVertexStream.ReadWorldVertex, v =>
                {
                    if (srcCacheContext.Version > CacheVersion.HaloOnline235640)
                    {
                        v.Binormal = new RealVector3d(v.Position.W, v.Tangent.W, 0);     // Converted shaders use this
                    }
                    outVertexStream.WriteWorldVertex(v);
                });
                break;

            case VertexBufferFormat.Rigid:
                ConvertVertices(count, inVertexStream.ReadRigidVertex, v =>
                {
                    if (srcCacheContext.Version > CacheVersion.HaloOnline235640)
                    {
                        v.Binormal = new RealVector3d(v.Position.W, v.Tangent.W, 0);     // Converted shaders use this
                    }
                    outVertexStream.WriteRigidVertex(v);
                });
                break;

            case VertexBufferFormat.Skinned:
                ConvertVertices(count, inVertexStream.ReadSkinnedVertex, v =>
                {
                    if (srcCacheContext.Version > CacheVersion.HaloOnline235640)
                    {
                        v.Binormal = new RealVector3d(v.Position.W, v.Tangent.W, 0);     // Converted shaders use this
                    }
                    outVertexStream.WriteSkinnedVertex(v);
                });
                break;

            case VertexBufferFormat.StaticPerPixel:
                ConvertVertices(count, inVertexStream.ReadStaticPerPixelData, outVertexStream.WriteStaticPerPixelData);
                break;

            case VertexBufferFormat.StaticPerVertex:
                ConvertVertices(count, inVertexStream.ReadStaticPerVertexData, outVertexStream.WriteStaticPerVertexData);
                break;

            case VertexBufferFormat.AmbientPrt:
                ConvertVertices(count, inVertexStream.ReadAmbientPrtData, outVertexStream.WriteAmbientPrtData);
                break;

            case VertexBufferFormat.LinearPrt:
                ConvertVertices(count, inVertexStream.ReadLinearPrtData, outVertexStream.WriteLinearPrtData);
                break;

            case VertexBufferFormat.QuadraticPrt:
                ConvertVertices(count, inVertexStream.ReadQuadraticPrtData, outVertexStream.WriteQuadraticPrtData);
                break;

            case VertexBufferFormat.StaticPerVertexColor:
                ConvertVertices(count, inVertexStream.ReadStaticPerVertexColorData, outVertexStream.WriteStaticPerVertexColorData);
                break;

            case VertexBufferFormat.Decorator:
                ConvertVertices(count, inVertexStream.ReadDecoratorVertex, outVertexStream.WriteDecoratorVertex);
                break;

            case VertexBufferFormat.World2:
                buffer.Format = VertexBufferFormat.World;
                goto default;

            default:
                // Just copy the raw buffer over and pray that it works...
                var bufferData = new byte[buffer.Data.Size];
                inStream.Read(bufferData, 0, bufferData.Length);
                outStream.Write(bufferData, 0, bufferData.Length);
                break;
            }
            buffer.Data.Size  = (int)outStream.Position - startPos;
            buffer.VertexSize = (short)(buffer.Data.Size / buffer.Count);
        }
Esempio n. 14
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        public override object Execute(List <string> args)
        {
            if (args.Count != 4)
            {
                return(false);
            }

            if (!CacheContext.TryGetTag(args[0], out var srcTag))
            {
                return(false);
            }

            var csvPath    = args[1];
            var csvOutPath = args[2];
            var targetDir  = args[3];

            // Load the CSV
            Console.WriteLine("Reading {0}...", csvPath);
            TagVersionMap tagMap;

            using (var reader = new StreamReader(File.Exists(csvPath) ? File.OpenRead(csvPath) : File.Create(csvPath)))
                tagMap = TagVersionMap.ParseTagVersionMap(reader);

            // Load destination cache files
            var destCacheContext = new GameCacheContextHaloOnline(new DirectoryInfo(targetDir));

            using (var stream = destCacheContext.OpenTagCacheRead())
                destCacheContext.TagCache = new TagCache(stream, destCacheContext.LoadTagNames());

            Console.WriteLine();
            Console.WriteLine("CONVERTING FROM VERSION {0} TO {1}", CacheVersionDetection.GetBuildName(CacheContext.Version), CacheVersionDetection.GetBuildName(destCacheContext.Version));
            Console.WriteLine();

            CachedTagHaloOnline resultTag;

            using (Stream srcStream = CacheContext.TagCache.OpenTagCacheRead(), destStream = destCacheContext.OpenTagCacheReadWrite())
                resultTag = ConvertTag(srcTag, CacheContext, srcStream, destCacheContext, destStream, tagMap);

            Console.WriteLine();
            Console.WriteLine("Repairing decal systems...");

            if (CacheContext.Version != destCacheContext.Version)
            {
                FixDecalSystems(destCacheContext, resultTag.Index);
            }

            Console.WriteLine();
            Console.WriteLine("Saving stringIDs...");
            using (var stream = destCacheContext.OpenStringIdCacheReadWrite())
                destCacheContext.StringIdCache.Save(stream);

            Console.WriteLine("Writing {0}...", csvOutPath);
            using (var stream = new StreamWriter(File.Open(csvOutPath, FileMode.Create, FileAccess.ReadWrite)))
                tagMap.WriteCsv(stream);

            // Uncomment this to add the new tag as a dependency to cfgt to make testing easier

            /*using (var stream = destCacheContext.OpenCacheReadWrite())
             * {
             *  destCacheContext.Cache.Tags[0].Dependencies.Add(resultTag.Index);
             *  destCacheContext.Cache.UpdateTag(stream, destCacheContext.Cache.Tags[0]);
             * }*/

            Console.WriteLine();
            Console.WriteLine("All done! The converted tag is:");
            TagPrinter.PrintTagShort(resultTag);

            destCacheContext.SaveTagNames();

            return(true);
        }
Esempio n. 15
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        private RenderGeometry ConvertGeometry(RenderGeometry geometry, GameCacheContextHaloOnline srcCacheContext, GameCacheContextHaloOnline destCacheContext)
        {
            if (geometry == null || geometry.Resource.HaloOnlinePageableResource == null || geometry.Resource.HaloOnlinePageableResource.Page.Index < 0 || !geometry.Resource.HaloOnlinePageableResource.GetLocation(out var location))
            {
                return(geometry);
            }

            // The format changed starting with version 1.235640, so if both versions are on the same side then they can be converted normally
            var srcCompare  = CacheVersionDetection.Compare(srcCacheContext.Version, CacheVersion.HaloOnline235640);
            var destCompare = CacheVersionDetection.Compare(destCacheContext.Version, CacheVersion.HaloOnline235640);

            if ((srcCompare < 0 && destCompare < 0) || (srcCompare >= 0 && destCompare >= 0))
            {
                geometry.Resource.HaloOnlinePageableResource = ConvertResource(geometry.Resource.HaloOnlinePageableResource, srcCacheContext, destCacheContext);
                return(geometry);
            }

            Console.WriteLine("- Rebuilding geometry resource {0} in {1}...", geometry.Resource.HaloOnlinePageableResource.Page.Index, location);
            using (MemoryStream inStream = new MemoryStream(), outStream = new MemoryStream())
            {
                // First extract the model data
                srcCacheContext.ExtractResource(geometry.Resource.HaloOnlinePageableResource, inStream);

                // Now open source and destination vertex streams
                inStream.Position = 0;
                var inVertexStream  = VertexStreamFactory.Create(srcCacheContext.Version, inStream);
                var outVertexStream = VertexStreamFactory.Create(destCacheContext.Version, outStream);

                // Deserialize the definition data
                var resourceContext = new ResourceSerializationContext(CacheContext, geometry.Resource.HaloOnlinePageableResource);
                var definition      = srcCacheContext.Deserializer.Deserialize <RenderGeometryApiResourceDefinition>(resourceContext);

                // Convert each vertex buffer
                foreach (var buffer in definition.VertexBuffers)
                {
                    ConvertVertexBuffer(srcCacheContext, destCacheContext, buffer.Definition, inStream, inVertexStream, outStream, outVertexStream);
                }

                // Copy each index buffer over
                foreach (var buffer in definition.IndexBuffers)
                {
                    if (buffer.Definition.Data.Size == 0)
                    {
                        continue;
                    }
                    inStream.Position = buffer.Definition.Data.Address.Offset;
                    buffer.Definition.Data.Address = new CacheAddress(CacheAddressType.Data, (int)outStream.Position);
                    var bufferData = new byte[buffer.Definition.Data.Size];
                    inStream.Read(bufferData, 0, bufferData.Length);
                    outStream.Write(bufferData, 0, bufferData.Length);
                    StreamUtil.Align(outStream, 4);
                }

                // Update the definition data
                destCacheContext.Serializer.Serialize(resourceContext, definition);

                // Now inject the new resource data
                var newLocation = FixResourceLocation(location, srcCacheContext.Version, destCacheContext.Version);

                outStream.Position = 0;
                geometry.Resource.HaloOnlinePageableResource.ChangeLocation(newLocation);
                destCacheContext.AddResource(geometry.Resource.HaloOnlinePageableResource, outStream);
            }

            return(geometry);
        }
Esempio n. 16
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        private CachedTagHaloOnline ConvertTag(CachedTagHaloOnline srcTag, GameCacheContextHaloOnline srcCacheContext, Stream srcStream, GameCacheContextHaloOnline destCacheContext, Stream destStream, TagVersionMap tagMap)
        {
            TagPrinter.PrintTagShort(srcTag);

            // Uncomment this to use 0x101F for all shaders

            /*if (srcTag.IsClass("rm  "))
             *  return destCacheContext.Cache.Tags[0x101F];*/

            // Check if the tag is in the map, and just return the translated tag if so
            var destIndex = tagMap.Translate(srcCacheContext.Version, srcTag.Index, destCacheContext.Version);

            if (destIndex >= 0)
            {
                Console.WriteLine("- Using already-known index {0:X4}", destIndex);
                return(destCacheContext.TagCache.Index[destIndex]);
            }

            // Deserialize the tag from the source cache
            var tagData = srcCacheContext.Deserialize(srcStream, srcTag);

            // Uncomment this to use 0x101F in place of shaders that need conversion

            /*if (tagData is RenderMethod)
             * {
             *  var rm = (RenderMethod)tagData;
             *  foreach (var prop in rm.ShaderProperties)
             *  {
             *      if (tagMap.Translate(srcCacheContext.Version, prop.Template.Index, destCacheContext.Version) < 0)
             *          return destCacheContext.Cache.Tags[0x101F];
             *  }
             * }*/

            // Allocate a new tag and create a mapping for it

            CachedTagHaloOnline instance = null;

            if (srcCacheContext.Version != destCacheContext.Version)
            {
                for (var i = 0; i < destCacheContext.TagCache.Index.Count; i++)
                {
                    if (destCacheContext.TagCache.Index[i] == null)
                    {
                        destCacheContext.TagCache.Index[i] = instance = new CachedTagHaloOnline(i, TagGroup.Instances[srcTag.Group.Tag]);
                        break;
                    }
                }
            }
            else
            {
                if (destCacheContext.TagCache.Index[srcTag.Index] != null)
                {
                    if (destCacheContext.TagCache.Index[srcTag.Index].IsInGroup(srcTag.Group))
                    {
                        return(destCacheContext.TagCache.Index[srcTag.Index]);
                    }
                }
                else
                {
                    destCacheContext.TagCache.Index[srcTag.Index] = instance = new CachedTagHaloOnline(srcTag.Index, TagGroup.Instances[srcTag.Group.Tag], srcTag.Name);
                }
            }

            if (instance == null)
            {
                instance = destCacheContext.TagCache.AllocateTag(srcTag.Group);
            }

            tagMap.Add(srcCacheContext.Version, srcTag.Index, destCacheContext.Version, instance.Index);

            if (srcTag.IsInGroup("decs") || srcTag.IsInGroup("rmd "))
            {
                IsDecalShader = true;
            }

            // Convert it
            tagData = Convert(tagData, srcCacheContext, srcStream, destCacheContext, destStream, tagMap);

            if (srcTag.IsInGroup("decs") || srcTag.IsInGroup("rmd "))
            {
                IsDecalShader = false;
            }

            // Re-serialize into the destination cache
            destCacheContext.Serialize(destStream, instance, tagData);
            return(instance);
        }