Esempio n. 1
0
    public void OpenAfterCrateOpeningInterface()
    {
        PlayerEquipmentsDatas playerEquipmentsData = PlayerDataSaver.LoadPlayerEquipmentsDatas();

        //cratesParent.position = Vector3.SmoothDamp(cratesParent.position, cratesPositionWhenAllOpened.position, ref Vector3.zero, 1.5f);

        if (IntersceneManager.intersceneManager != null)
        {
            int numberOfTooMuchEquipments = playerLootManager.GetAllLootedEquipments.Count + playerEquipmentsData.GetPlayerEquipmentsInventory.Count - IntersceneManager.intersceneManager.GetPlayerDatas.GetPlayerInventoryCapacity;
            if (numberOfTooMuchEquipments > 0)
            {
                tooMuchLootButton.gameObject.SetActive(true);
                afterLootFinishedPanel.SetActive(false);
                tooMuchLootButton.SetButtonLabel("There's too much for us to carry. We have to throw " + numberOfTooMuchEquipments + " equipments.");
            }
            else
            {
                OpenReadyToContinuePanel();
            }
        }
        else
        {
            OpenReadyToContinuePanel();
        }
    }
Esempio n. 2
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    public void SetPlayerHandedType(HandedType handedType)
    {
        playerHandedType = handedType;

        sideHandedButton.SetButtonLabel((handedType == HandedType.LeftHanded ? "Left-Handed" : "Right-Handed"));

        PlayerPrefs.SetInt("HandSide", (int)playerHandedType);
    }
Esempio n. 3
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    public void ChangeSoundState()
    {
        if (soundOff)
        {
            soundOff             = false;
            AudioListener.volume = 1f;
            soundOnOffButton.SetButtonLabel("Volume : On");
        }
        else
        {
            soundOff             = true;
            AudioListener.volume = 0f;
            soundOnOffButton.SetButtonLabel("Volume : Off");
        }

        PlayerPrefs.SetInt("SoundOff", soundOff ? 1 : 0);
    }
Esempio n. 4
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    public void SetPlayerHandedType(HandedType handedType)
    {
        playerHandedType = handedType;
        GameManager.gameManager.PlrInterface.SetUpSideHanded(playerHandedType);

        sideHandedButton.SetButtonLabel((handedType == HandedType.LeftHanded ? "Left-Handed" : "Right-Handed"));

        PlayerPrefs.SetInt("HandSide", (int)playerHandedType);
    }