void StartXiaya() { if (!IsStartXiaya) { return; } if (IsHitGround) { print("撞到地面!!"); IsStartXiaya = false; //出下压的 烟尘技能 _runNear.ZJStop(); _gameBody.StopVSpeed(); ShowHitSkillObj(); _gameBody.isAcing = false; //需不需要 延迟 几秒 结束? 动作做完啊 IsHitDownOnGround = true; return; } if (_runNear.ZhijieMoveToPoint(XiaYaTot, 0.5f, 4, false, true, 20)) { ReSetAll(); print("到达点!!!!!"); _isGetOver = true; } if (_gameBody.GetDB().animation.lastAnimationName != XiayaACName) { _gameBody.isAcing = true; _gameBody.GetDB().animation.GotoAndStopByFrame(XiayaACName); } }