Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { GamePackageViewModelBinder.ManuelElements.Clear(); //often times i have to add manually. ConnectTheDotsSaveInfo save = cons !.Resolve <ConnectTheDotsSaveInfo>(); //usually needs this part for multiplayer games. _score.LoadLists(save.PlayerList); _board.LoadBoard(); return(this.RefreshBindingsAsync(_aggregator)); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { GamePackageViewModelBinder.ManuelElements.Clear(); //often times i have to add manually. _board.LoadBoard(); return(this.RefreshBindingsAsync(_aggregator)); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { _board.LoadBoard(); return(Task.CompletedTask); }