Esempio n. 1
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        public void GetValidConnectionsForPlayerInfrastructure_ShephardsCrook_ExpectedConnectionsWithNoDuplicates()
        {
            var gameBoard   = new GameBoard(BoardSizes.Standard);
            var queryEngine = new GameBoardQuery(gameBoard);
            var playerId    = Guid.NewGuid();

            gameBoard.PlaceStartingInfrastructure(playerId, 21, 22);
            gameBoard.PlaceStartingInfrastructure(playerId, 33, 22);
            gameBoard.PlaceRoadSegment(playerId, 33, 34);
            gameBoard.PlaceRoadSegment(playerId, 35, 34);
            gameBoard.PlaceRoadSegment(playerId, 35, 24);

            var results = queryEngine.GetValidConnectionsForPlayerInfrastructure(playerId);

            var expected = new HashSet <Connection>();

            expected.Add(new Connection(11, 21));
            expected.Add(new Connection(21, 20));
            expected.Add(new Connection(22, 23));
            expected.Add(new Connection(33, 32));
            expected.Add(new Connection(34, 44));
            expected.Add(new Connection(35, 36));
            expected.Add(new Connection(24, 25));
            expected.Add(new Connection(23, 24));
            results.ShouldMatch(expected);
        }
Esempio n. 2
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        public void GetValidConnectionsForPlayerInfrastructure_NoInfrastructure_ReturnsExpectedException()
        {
            var    gameBoard   = new GameBoard(BoardSizes.Standard);
            var    queryEngine = new GameBoardQuery(gameBoard);
            var    playerId    = Guid.NewGuid();
            Action action      = () => { queryEngine.GetValidConnectionsForPlayerInfrastructure(playerId); };

            action.ShouldThrow <Exception>().Message.ShouldBe($"Player {playerId} not recognised.");
        }
Esempio n. 3
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        public void GetValidConnectionsForPlayerInfrastructure_StartingInfrastructurePlaced_ExpectedConnections()
        {
            var gameBoard   = new GameBoard(BoardSizes.Standard);
            var queryEngine = new GameBoardQuery(gameBoard);
            var playerId    = Guid.NewGuid();

            gameBoard.PlaceStartingInfrastructure(playerId, 0, 8);
            gameBoard.PlaceStartingInfrastructure(playerId, 19, 18);

            var results = queryEngine.GetValidConnectionsForPlayerInfrastructure(playerId);

            var expected = new HashSet <Connection>();

            expected.Add(new Connection(0, 1));
            expected.Add(new Connection(8, 7));
            expected.Add(new Connection(8, 9));
            expected.Add(new Connection(17, 18));
            expected.Add(new Connection(18, 29));
            expected.Add(new Connection(9, 19));
            expected.Add(new Connection(19, 20));
            results.ShouldMatch(expected);
        }