Esempio n. 1
0
        /// <summary>
        /// Initializes game board and sets starting/ending player position
        /// </summary>
        /// <param name="gameBoardPath">Location of a full path to a game board</param>
        /// <param name="endSolution">Solution of a board (e.g. ABCD)</param>
        private void LoadBoard(string gameBoardPath, string endSolution)
        {
            // Initialize game board, player start/end position and set board solution

            boardDefinition = BoardLoader.LoadGameBoard(gameBoardPath);

            // Set properties not populated with LoadGameBoard method
            boardDefinition.BoardWordSolution = endSolution;
            boardDefinition.BoardTunnels      = FindTunnels(boardDefinition);
        }
        /// <summary>
        /// Displays game board to a Console window
        /// </summary>
        /// <param name="boardDefinition">Properties of a game board</param>
        /// <param name="currentWord">Current Word (part of a solution)</param>
        /// <param name="pathWord">Current Path</param>
        public static void DisplayBoard(GameBoardDefinition boardDefinition, string currentWord, string pathWord)
        {
            Console.Clear();

            for (var y = 0; y < boardDefinition.BoardHeight; y++)
            {
                for (var x = 0; x < boardDefinition.BoardWidth; x++)
                {
                    char c = boardDefinition.BoardData[x, y];

                    Console.ForegroundColor = ConsoleColor.Gray;

                    ConsoleColor cColor;

                    switch (boardDefinition.BoardSolution[x, y])
                    {
                    case false:
                    default:
                        cColor = ConsoleColor.Black;
                        break;

                    case true:
                        cColor = ConsoleColor.Yellow;
                        break;
                    }

                    //if (boardDefinition.BoardTunnels[x, y])
                    //    cColor = ConsoleColor.Red;

                    Console.BackgroundColor = cColor;
                    Console.Write(c);

                    if (x + 1 == boardDefinition.BoardWidth)
                    {
                        Console.Write(Environment.NewLine);
                    }
                }
            }

            Console.ForegroundColor = ConsoleColor.White;
            Console.BackgroundColor = ConsoleColor.Black;

            Console.WriteLine();
            Console.WriteLine($"WORD: {currentWord}");
            Console.WriteLine($"PATH: {pathWord}");

            System.Threading.Thread.Sleep(10);
        }
 /// <summary>
 /// Initializes new instance of Backtracking solver class and populates properties taken from boardDefinition
 /// </summary>
 /// <param name="boardDefinition">Properties of a game board</param>
 public BacktrackingSolver(GameBoardDefinition boardDefinition)
 {
     this.boardDefinition = boardDefinition;
 }
Esempio n. 4
0
 /// <summary>
 /// Determines whether current X,Y position is withing game board bounds
 /// </summary>
 private bool AreValidBounds(int x, int y, GameBoardDefinition boardDefinition)
 {
     return(Utils.AreValidBounds(x, y, boardDefinition.BoardWidth, boardDefinition.BoardHeight));
 }
Esempio n. 5
0
        /// <summary>
        /// Finds "tunnels" in a game board, vertical path solution can cross horizontal path solution, and vice versa
        /// </summary>
        /// <param name="boardDefinition"></param>
        /// <returns></returns>
        private bool[,] FindTunnels(GameBoardDefinition boardDefinition)
        {
            int boardWidth  = boardDefinition.BoardWidth;
            int boardHeight = boardDefinition.BoardHeight;

            char[,] gameBoard = boardDefinition.BoardData;

            bool[,] tunnels = new bool[boardWidth, boardHeight];

            bool AreTunnelBoundsValid(int x, int y, bool checkVertical)
            {
                if (checkVertical)
                {
                    return(AreValidBounds(x, y - 1, boardDefinition) &&
                           AreValidBounds(x, y + 1, boardDefinition) &&
                           gameBoard[x, y - 1] == (char)BoardLetterDefinition.MoveVertical &&
                           gameBoard[x, y + 1] == (char)BoardLetterDefinition.MoveVertical);
                }
                else
                {
                    return(AreValidBounds(x - 1, y, boardDefinition) &&
                           AreValidBounds(x + 1, y, boardDefinition) &&
                           gameBoard[x - 1, y] == (char)BoardLetterDefinition.MoveHorizontal &&
                           gameBoard[x + 1, y] == (char)BoardLetterDefinition.MoveHorizontal);
                }
            }

            for (var y = 0; y < boardHeight; y++)
            {
                for (var x = 0; x < boardWidth; x++)
                {
                    char c = gameBoard[x, y];

                    if (c == (char)BoardLetterDefinition.MoveHorizontal ||
                        c == (char)BoardLetterDefinition.MoveVertical)
                    {
                        switch (c)
                        {
                        case (char)BoardLetterDefinition.MoveHorizontal:
                            if (AreTunnelBoundsValid(x, y, true))
                            {
                                tunnels[x, y] = true;
                            }
                            break;

                        case (char)BoardLetterDefinition.MoveVertical:
                            if (AreTunnelBoundsValid(x, y, false))
                            {
                                tunnels[x, y] = true;
                            }
                            break;
                        }
                    }
                    else if (ALPHABET.Contains(c))
                    {
                        if (AreTunnelBoundsValid(x, y, true) && AreTunnelBoundsValid(x, y, false))
                        {
                            tunnels[x, y] = true;
                        }
                    }
                }
            }

            return(tunnels);
        }
Esempio n. 6
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 private void Solver_PlayerPositionChanged(GameBoardDefinition gameBoard, string currentWord, string pathWord)
 {
     PlayerPositionChanged(gameBoard, currentWord, pathWord);
 }
        private static void Solver_PlayerPositionChanged(GameBoardDefinition gameBoard, string currentWord, string pathWord)
        {
            // Display game board with a current solution to a Console window

            GameBoardPresenter.DisplayBoard(gameBoard, currentWord, pathWord);
        }