/// <summary> /// Adjust Actor Opacity /// </summary> void AdjustActorOpacity() { if (battler.GetType().Name.ToString() == "Geex.Play.Rpg.Game.GameActor" && isBattlerVisible) { // Bring opacity level down a bit when not in main phase if (InGame.Temp.BattleMainPhase) { if (this.Opacity < 255) { this.Opacity += 3; } } else { if (this.Opacity > 207) { this.Opacity -= 3; } } } }