/// <summary>
 /// Adjust Actor Opacity
 /// </summary>
 void AdjustActorOpacity()
 {
     if (battler.GetType().Name.ToString() == "Geex.Play.Rpg.Game.GameActor" && isBattlerVisible)
     {
         // Bring opacity level down a bit when not in main phase
         if (InGame.Temp.BattleMainPhase)
         {
             if (this.Opacity < 255)
             {
                 this.Opacity += 3;
             }
         }
         else
         {
             if (this.Opacity > 207)
             {
                 this.Opacity -= 3;
             }
         }
     }
 }