public static void UpdateStats() { CustomerPatience_General = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_General, LevelStats.Instance.level); CustomerPatience_Queue = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_Queue, LevelStats.Instance.level); CustomerPatience_TakeOrder = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_TakeOrder, LevelStats.Instance.level); //customerPatience_FoodWait = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_FoodWait, LevelStats.Level); }
//updates the passing score and the higher achievements private float UpdatePassingScore() { float currentPassingScore = GameBalanceFormulae.increaseOneStarScore_formula(level); Debug.Log("oneStarScore_current " + oneStarScore_current); twoStarScore_current = currentPassingScore * 2; threeStarScore_current = currentPassingScore * 5; return(currentPassingScore); }