Esempio n. 1
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 public static void UpdateStats()
 {
     CustomerPatience_General   = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_General, LevelStats.Instance.level);
     CustomerPatience_Queue     = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_Queue, LevelStats.Instance.level);
     CustomerPatience_TakeOrder = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_TakeOrder, LevelStats.Instance.level);
     //customerPatience_FoodWait = GameBalanceFormulae.customerPatience_formula_General(GameBalanceFormulae.customerPatience_base_FoodWait, LevelStats.Level);
 }
Esempio n. 2
0
    //updates the passing score and the higher achievements
    private float UpdatePassingScore()
    {
        float currentPassingScore = GameBalanceFormulae.increaseOneStarScore_formula(level);

        Debug.Log("oneStarScore_current " + oneStarScore_current);
        twoStarScore_current   = currentPassingScore * 2;
        threeStarScore_current = currentPassingScore * 5;

        return(currentPassingScore);
    }