void SwipeSound() { speedUpCount++; if (speedUpCount % 3 == 0) { gameAudio.ButtonSwipe1(); } }
void CheckSpinClick() { timingCircle.CheckDistance(); if (timingCircle.IsGoodPoint()) { timingCircle.ClickGood(); fidgetSpinner.SpeedUp(fidgetSpinner.Haste * timingCircle.GetGoodBonus()); gameaudio.ButtonSwipe1(); gameaudio.ButtonBeepGood(); } else { timingCircle.ClickBad(); fidgetSpinner.SpeedDown(fidgetSpinner.Damping * 3f); SoundManager.Instance.Vibrate(); gameaudio.ButtonBeepBad(); } }