public bool Load() { string strTableContent = ""; if (GameAssist.ReadCsvFile("GodWeaponTuPo.csv", out strTableContent)) { return(LoadCsv(strTableContent)); } byte[] binTableContent = null; if (!GameAssist.ReadBinFile("GodWeaponTuPo.bin", out binTableContent)) { Debug.Log("配置文件[GodWeaponTuPo.bin]未找到"); return(false); } return(LoadBin(binTableContent)); }
public bool Load() { string strTableContent = ""; if (GameAssist.ReadCsvFile("JuLing.csv", out strTableContent)) { return(LoadCsv(strTableContent)); } byte[] binTableContent = null; if (!GameAssist.ReadBinFile("JuLing.bin", out binTableContent)) { Ex.Logger.Log("配置文件[JuLing.bin]未找到"); return(false); } return(LoadBin(binTableContent)); }
public bool Load() { string strTableContent = ""; if (GameAssist.ReadCsvFile("MissionKillMonster.csv", out strTableContent)) { return(LoadCsv(strTableContent)); } byte[] binTableContent = null; if (!GameAssist.ReadBinFile("MissionKillMonster.bin", out binTableContent)) { Debug.Log("配置文件[MissionKillMonster.bin]未找到"); return(false); } return(LoadBin(binTableContent)); }