public void AddData(GameArtData obj)
    {
        if (!obj.collected)
        {
            theCollectionList.Add(obj);
            obj.collected = true;
        }

        if (theCollectionList.Contains(obj))
        {
        }
        if (!theCollectionList.Contains(obj))
        {
            theCollectionList.Add(obj);


            theCollectionList.Remove(obj);
        }

        if (theCollectionList.Contains(obj))
        {
            ;
        }

        {
            theCollectionList.Remove(obj);
        }
    }
Esempio n. 2
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 public void AddData(GameArtData obj)
 {
     foreach (var gameArt in collectionList)
     {
         Debug.Log(gameArt);
     }
 }
Esempio n. 3
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 public void UpdateImage(GameArtData newIcon)
 {
     icon                  = newIcon;
     uiImage.sprite        = icon.art;
     uiImage.useSpriteMesh = true;
     imageColor            = icon.artColor;
 }
 public void AddData(GameArtData obj)
 {
     if (!collectionList.Contains(obj))
     {
         collectionList.Add(obj);
     }
 }
 public void AddData(GameArtData obj)
 {
     if (!obj.collected)
     {
         CollectionList.Add(obj);
         obj.collected = true;
     }
 }
 private void AddData(GameArtData obj)
 {
     for (int i = 0; i < collectionList.Count; i++)
     {
         if (collectionList.Contains(obj))
         {
             collectionList.Remove(obj);
         }
     }
 }
Esempio n. 7
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 public void AddKey(GameArtData doorKey)
 {
     for (int i = 0; i < keyCollectionList.Capacity; i++)
     {
         if (keyCollectionList.Contains(doorKey))
         {
             keyCollectionList.Add(doorKey);
         }
     }
 }
Esempio n. 8
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 public void AddData(GameArtData obj)
 {
     for (var i = 0; i < collectionList.Count; i++)
     {
         if (collectionList.Contains(obj))
         {
             collectionList.Add(obj);
         }
     }
 }
 public void AddData(GameArtData obj)
 {
     foreach (var gameArt in listCollection)
     {
         if (listCollection.Contains(obj))
         {
             listCollection.Add(obj);
         }
     }
 }
Esempio n. 10
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 public void AddData(GameArtData obj)
 {
     if (!collectionList.Contains(obj))
     {
         collectionList.Add(obj);
     }
     //foreach (var gameArt in collectionList)
     //{
     //  Debug.Log(gameArt);
     //}
 }
Esempio n. 11
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    public void AddData(GameArtData obj)
    {
        if (obj.collected)
        {
            Debug.Log(candyType);
        }

        if (!theCollectionList.Contains(obj))
        {
            theCollectionList.Add(obj);
        }

        if (theCollectionList.Contains(obj))
        {
            ;
        }

        { theCollectionList.Remove(obj); }
    }
Esempio n. 12
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    public void AddData(GameArtData obj)
    {
        if (!collectionList.Contains(obj))
        {
            collectionList.Add(obj);
        }

        //foreach (var gameArt in collectionList)
        {
            //  Debug.Log(gameArt);
        }

        //  for (var i = 0; i < collectionList.Count; i++)
        {
            //  if (collectionList[i] == obj)
            {
                //    collectionList.Add(obj);
            }
        }
    }
Esempio n. 13
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    public void AddData(GameArtData obj)

    {
        if (!collectionList.Contains(obj))
        {
            collectionList.Add(obj);
        }



        //foreach (var gameArt in collectionList)
        //{
        //	Debug.Log(gameArt);
        //}

        //--same as foreach
        //for (var i = 0; i < collectionList.Count; i++)
        //{
        //	Debug.Log(collectionList[i]);
        //}
    }
Esempio n. 14
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    public void AddData(GameArtData obj)

    {
        foreach (var gameArt in theCollectionList)
        {
            Debug.Log(gameArt);
        }

        for (var i = 0; i < theCollectionList.Count; i++)
        {
            {
                Debug.Log(theCollectionList[i]);
            }

            if (theCollectionList[i] == obj)
            {
                theCollectionList.Add(obj);
            }
            if (theCollectionList[i] != obj)
            {
                theCollectionList.Add(obj);
            }
        }
    }
 public void AddArtData(GameArtData obj)
 {
     artCollection.Add(obj);
     obj.collected = true;
 }
 public void RemoveLastItem(GameArtData obj)
 {
     collectionList.RemoveAt(collectionList.Count - 1);
 }
 public void AddData(GameArtData obj)
 {
     Debug.Log(collectionList[0]);
 }