Esempio n. 1
0
        public string AddPlayerToTeam(string firstName, string lastName, string nameOfTeam)
        {
            using (var context = new GameAppContext())
            {
                var player = GetPlayerByName(firstName, lastName);
                var team   = GetTeamByName(nameOfTeam);

                if (player == null || team == null)
                {
                    return("Player or team does not exist");
                }

                if (team.Players.Count() >= 5)
                {
                    return("Too many players in the team");
                }
                if (player.Team != null)
                {
                    return("Player already has a team");
                }

                player.Team = context.Teams.Where(x => x.Name == nameOfTeam).FirstOrDefault();

                context.Entry(player).State = EntityState.Modified;
                context.SaveChanges();

                return("Player added");
            }
        }
Esempio n. 2
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        public string CreateNewMatch(string nameOfTeam1, string nameOfTeam2, string matchName, bool isTournamentMatch = false)
        {
            using (var context = new GameAppContext())
            {
                var team1 = GetTeamByName(nameOfTeam1);
                var team2 = GetTeamByName(nameOfTeam2);

                if (team1 == null || team2 == null)
                {
                    return("Team(s) do(es) not exist");
                }

                if (GetMatchByName(matchName) == null)
                {
                    return("Match already exists");
                }

                context.Matches.Add(new Match()
                {
                    Name              = matchName,
                    Team1             = team1,
                    Team2             = team2,
                    IsTournamentMatch = isTournamentMatch
                });
                context.SaveChanges();

                return("Match created");
            }
        }
Esempio n. 3
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        public string RemovePlayerFromTeam(string firstName, string lastName)
        {
            using (var context = new GameAppContext())
            {
                var player = GetPlayerByName(firstName, lastName);

                if (GetPlayerByName(firstName, lastName) == null)
                {
                    return("Player does not exist");
                }

                player.Team = null;

                context.Entry(player).State = EntityState.Modified;
                context.SaveChanges();

                return("Player removed from team");
            }
        }
Esempio n. 4
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        public string AddNewTeam(string name, string logoAnimalName)
        {
            using (var context = new GameAppContext())
            {
                if (GetTeamByName(name, logoAnimalName) == null)
                {
                    return("Team already exists");
                }

                context.Teams.Add(new Team()
                {
                    Name                  = name,
                    LogoAnimalName        = logoAnimalName,
                    TournamentsWon        = 0,
                    LastTournamentWonDate = null
                });
                context.SaveChanges();

                return("Team added");
            }
        }
Esempio n. 5
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        public string CreateNewPlayer(string firstName, string lastName, string phoneNumber, string email)
        {
            using (var context = new GameAppContext())
            {
                if (GetPlayerByName(firstName, lastName) == null)
                {
                    return("Player already exists");
                }

                context.Players.Add(new Player()
                {
                    FirstName   = firstName,
                    LastName    = lastName,
                    PhoneNumber = phoneNumber,
                    Email       = email
                });

                context.SaveChanges();

                return("Player added");
            }
        }