Esempio n. 1
0
        protected RectangleF bounds()
        {
            float      ulX = Center.X - dimX / 2.0f;
            float      ulY = Center.Y - dimY / 2.0f;
            Matrix     m   = new Matrix();
            RectangleF rec = new RectangleF(ulX, ulY, dimX, dimY);

            m.RotateAt(-perspective, GameApp.RectangleFCentre(rec));
            return(RotationUtilities.TransformRectangle(rec, m));
        }