public async Task <IActionResult> NovoJogo(string playerName, string playerClass)
        {
            HttpClient client = MyGameHTTPClient.Client;
            string     path   = "/api/NewGame";

            GameApiRequest req  = new GameApiRequest(playerName, playerClass);
            string         json = JsonConvert.SerializeObject(req);

            HttpRequestMessage request = new HttpRequestMessage(HttpMethod.Post, path);

            request.Content = new StringContent(json, System.Text.Encoding.UTF8, "application/json");

            HttpResponseMessage response = await client.SendAsync(request);

            if (!response.IsSuccessStatusCode)
            {
                return(Redirect("NovoJogo"));
            }

            string json_r = await response.Content.ReadAsStringAsync();

            GameApiResponse gr = JsonConvert.DeserializeObject <GameApiResponse>(json_r);

            Jogo novoJogo = new Jogo(playerName, playerClass);

            novoJogo.AtualizarJogo(gr);
            Repositorio.AdicionarJogo(novoJogo);

            return(View("Jogo", novoJogo));
        }
Esempio n. 2
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        public async Task <IActionResult> GameFinish([FromBody] GameApiRequest gameRequest)
        {
            await _gameTransactions.GameFinishAsync(gameRequest.winner, gameRequest.opponent);

            return(new CustomActionResult((int)HttpStatusCode.OK, true));
        }
Esempio n. 3
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        public async Task <IActionResult> NovoAutoJogo(int rondas)
        {
            HttpClient client = MyGameHTTPClient.Client;
            string     path   = "/api/NewGame";

            string nome = "";

            if (rondas == 3)
            {
                nome = "auto3";
            }
            else if (rondas == 7)
            {
                nome = "auto7";
            }
            else
            {
                nome = "auto0";
            }
            GameApiRequest req  = new GameApiRequest(nome, "S");
            string         json = JsonConvert.SerializeObject(req);

            HttpRequestMessage request = new HttpRequestMessage(HttpMethod.Post, path);

            request.Content = new StringContent(json, System.Text.Encoding.UTF8, "application/json");

            HttpResponseMessage response = await client.SendAsync(request);

            if (!response.IsSuccessStatusCode)
            {
                return(Redirect("NovoAutoJogo"));
            }

            string json_r = await response.Content.ReadAsStringAsync();

            GameApiResponse gr = JsonConvert.DeserializeObject <GameApiResponse>(json_r);

            Jogo novoJogo = new Jogo(nome, "S");

            novoJogo.AtualizarJogo(gr);

            //int ronda = 1;
            while (novoJogo.PontosVida != 0 && gr.Result != RoundResult.SuccessVictory)
            {
                path = "/api/Play";

                if (gr.RoundNumber == rondas)
                {
                    novoJogo.Acao = PlayerAction.Quit;
                    break;
                }
                else
                {
                    novoJogo.AutoPlay(gr, rondas);
                }

                PlayApiRequest pedido = new PlayApiRequest(novoJogo.ID, novoJogo.Acao);
                json = JsonConvert.SerializeObject(pedido);

                request         = new HttpRequestMessage(HttpMethod.Post, path);
                request.Content = new StringContent(json, System.Text.Encoding.UTF8, "application/json");

                response = await client.SendAsync(request);

                if (!response.IsSuccessStatusCode)
                {
                    return(Redirect("/"));
                }

                json_r = await response.Content.ReadAsStringAsync();

                gr = JsonConvert.DeserializeObject <GameApiResponse>(json_r);
                novoJogo.AtualizarJogo(gr);
                //ronda++;
            }
            novoJogo.ScoreJogo();

            return(View("Resultados", novoJogo));
        }