// Token: 0x06001AE6 RID: 6886 RVA: 0x0008BAFC File Offset: 0x00089CFC public void DeltaUpdate(GameActorInfoDelta delta) { foreach (KeyValuePair <GameActorInfoDelta.Keys, object> keyValuePair in delta.Changes) { GameActorInfoDelta.Keys key = keyValuePair.Key; if (key != GameActorInfoDelta.Keys.ArmorPoints) { if (key != GameActorInfoDelta.Keys.Health) { if (key == GameActorInfoDelta.Keys.PlayerState) { this.Player.PlayerState = (PlayerStates)((byte)keyValuePair.Value); } } else { this.Health.Value = (int)((short)keyValuePair.Value); } } else { this.ArmorPoints.Value = (int)((byte)keyValuePair.Value); } } delta.Apply(this.Player); this.OnDeltaUpdate(delta); }
// Token: 0x0600185F RID: 6239 RVA: 0x00082A24 File Offset: 0x00080C24 private void OnDeltaUpdate(GameActorInfoDelta update) { foreach (GameActorInfoDelta.Keys keys in update.Changes.Keys) { GameActorInfoDelta.Keys keys2 = keys; switch (keys2) { case GameActorInfoDelta.Keys.CurrentWeaponSlot: this.WeaponSimulator.UpdateWeaponSlot((int)this.State.Player.CurrentWeaponSlot, true); break; default: if (keys2 == GameActorInfoDelta.Keys.Weapons) { this.WeaponSimulator.UpdateWeapons((int)this.State.Player.CurrentWeaponSlot, this.State.Player.Weapons); this.WeaponSimulator.UpdateWeaponSlot((int)this.State.Player.CurrentWeaponSlot, !this.IsLocal); if (this.IsLocal && !Singleton <WeaponController> .Instance.CheckWeapons(GameState.Current.PlayerData.Player.Weapons)) { GameState.Current.Player.InitializeWeapons(); } } break; case GameActorInfoDelta.Keys.Gear: if (!this.IsLocal) { this.Avatar.Loadout.UpdateGearSlots(this.State.Player.Gear); } break; case GameActorInfoDelta.Keys.Health: this.Avatar.Decorator.HudInformation.SetHealthBarValue((float)this.State.Player.Health / 100f); break; } } }