public GameHub (
     SessionService sessionService,
     GameService gameService,
     UserManager<UserModel> userManager,
     InvitationService invitationService,
     BoardService boardService,
     HubGroupService hubGroupService,
     GameActionService gameActionService
   ) {
   this.sessionService = sessionService;
   this.gameService = gameService;
   this.userManager = userManager;
   this.invitationService = invitationService;
   this.boardService = boardService;
   this.hubGroupService = hubGroupService;
   this.gameActionService = gameActionService;
   
 }
Esempio n. 2
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        public Form1(int applicationId)
        {
            this.gameConfig        = GameConfig.Configs[applicationId];
            this.enemyServerAddres = applicationId == 1
                ? GameConfig.Configs[2].ServerAdress
                : GameConfig.Configs[1].ServerAdress;
            this.enemyServerPort = applicationId == 1
                ? GameConfig.Configs[2].Port
                : GameConfig.Configs[1].Port;

            // Создание сервисов и репозиториев
            gameRepository    = ComponentsFactory.CreateGameRepository();
            gameActionService = ServiceFactory.CreateGameActionService();

            CreateAreas();
            CreatePlayers();
            CreateWalls();

            drawingService = ServiceFactory.CreateDrawingService();

            InitializeComponent();

            Task.Run(() =>
            {
                //RunServer();
                RunCPPServer();
            });

            Task.Run(() =>
            {
                while (!isGameEnd)
                {
                    glControl1.Invalidate();

                    Thread.Sleep(100);
                }
            });
        }