Esempio n. 1
0
        private void CreatePlatforms(Loader loader, int index, Vector3 position)
        {
            var file     = @"Resources\Models\platform" + index.ToString() + ".fbx";
            var obstacle = loader.LoadGameObjectFromFile(file, position, Vector3.Zero);

            obstacle.Tag       = "obstacle";
            obstacle.Collision = new BoxCollision(2.2f, 0.8f * index);
            obstacle.AddComponent(new ColliderComponent());
            obstacle.AddScript(new ColliderScript());
            var platform = new Game3DObject(new Vector3(0.0f, 1.5f * index, 0.0f), Vector3.Zero);

            platform.Tag       = "ground";
            platform.Collision = new BoxCollision(1.8f, 0.8f);
            platform.AddComponent(new ColliderComponent());
            platform.AddScript(new ColliderScript());
            obstacle.AddChild(platform);
            AddGameObject(obstacle);
        }
Esempio n. 2
0
        private void CreatePlayerLoader(Loader loader)
        {
            // создание игрока
            _player = new Game3DObject(new Vector3(0.0f, 10.0f, -5.0f), Vector3.Zero);
            float deltaAngle = Camera.FOVY / Game.RenderForm.ClientSize.Height;

            _player.Tag       = "player";
            _player.Collision = new BoxCollision(1.0f, 1.7f);
            _player.AddComponent(new PhysicsComponent());
            _player.AddScript(new PhysicsScript());
            _player.AddComponent(new ColliderComponent());
            _player.AddScript(new ColliderScript());
            var playerComponent = new PlayerComponent();

            playerComponent.OnArrowsCountChanged += UpdateArrowsCountUI;
            playerComponent.OnHealthChanged      += (count) => _healthProgressBar.Value = count;
            playerComponent.AddArrows(ArrowType.Standart, 5);
            playerComponent.AddArrows(ArrowType.Poison, 2);
            _player.AddComponent(playerComponent);
            _player.AddScript(new PlayerMovement(deltaAngle, 4f, 0.5f, 2.0f));
            _player.AddChild(Camera);
            // доабвление игроку лука
            string file = @"Resources\Models\bow.fbx";
            var    bow  = loader.LoadGameObjectFromFile(file, new Vector3(-0.017f, 0.94f, 0.08f), Vector3.Zero);

            _player.AddChild(bow);
            //добавление точки появления стрел игроку
            var arrowParrent = new Game3DObject(new Vector3(-0.052f, 0.95f, 0.0f), Vector3.Zero);

            arrowParrent.AddComponent(new VisibleComponent());
            arrowParrent.AddScript(new VisibleScript());
            // скрипт стрельбы
            var bowShootScript = new BowShoot(2.0f, 1.0f);

            //создание копируемых стрел для игрока
            //обычная стрела
            file = @"Resources\Models\arrow.fbx";
            var arrow = loader.LoadGameObjectFromFile(file, Vector3.Zero, Vector3.Zero);

            arrow.Collision = new BoxCollision(0.3f, 0.2f, 0.3f);
            var arrowComponents = new List <Func <ObjectComponent> >
            {
                () => new ArrowComponent(),
                () => new PhysicsComponent(0.05f),
                () => new ColliderComponent()
            };
            var arrowScripts = new List <Func <Script> > {
                () => new Arrow(arrowParrent, 20.0f, 5.0f),
                () => new PhysicsScript(),
                () => new ColliderScript()
            };
            var arrowTemplate = new CopyableGameObject(arrow, arrowScripts, arrowComponents);

            bowShootScript.AddArrowTemplate(ArrowType.Standart, arrowTemplate);
            //стрела с ядом
            file            = @"Resources\Models\arrowPoison.fbx";
            arrow           = loader.LoadGameObjectFromFile(file, Vector3.Zero, Vector3.Zero);
            arrow.Collision = new BoxCollision(0.3f, 0.2f, 0.3f);
            arrowComponents = new List <Func <ObjectComponent> >
            {
                () => new ArrowComponent(),
                () => new PhysicsComponent(0.05f),
                () => new ColliderComponent()
            };
            arrowScripts = new List <Func <Script> > {
                () => new PoisonArrow(arrowParrent, 20.0f, 5.0f, 5.0f),
                () => new PhysicsScript(),
                () => new ColliderScript()
            };
            arrowTemplate = new CopyableGameObject(arrow, arrowScripts, arrowComponents);
            bowShootScript.AddArrowTemplate(ArrowType.Poison, arrowTemplate);
            arrowParrent.AddScript(bowShootScript);
            //добавление стрел к точке появления
            file  = @"Resources\Models\arrow.fbx";
            arrow = loader.LoadGameObjectFromFile(file, Vector3.Zero, Vector3.Zero);
            arrowParrent.AddChild(arrow);
            file           = @"Resources\Models\arrowPoison.fbx";
            arrow          = loader.LoadGameObjectFromFile(file, Vector3.Zero, Vector3.Zero);
            arrow.IsHidden = true;
            arrowParrent.AddChild(arrow);
            _player.AddChild(arrowParrent);

            AddGameObject(_player);
        }