Esempio n. 1
0
 public void DrawTest()
 {
     Game1_Accessor target = new Game1_Accessor(); // TODO: Initialize to an appropriate value
     GameTime gameTime = null; // TODO: Initialize to an appropriate value
     target.Draw(gameTime);
     Assert.Inconclusive("A method that does not return a value cannot be verified.");
 }
Esempio n. 2
0
 public void DrawTest_game1()
 {
     Game1_Accessor target = new Game1_Accessor();
     GameTime gameTime = new GameTime();
     target.Draw(gameTime);
     Assert.IsTrue(target.player != null);
 }
Esempio n. 3
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        public void WorldCreatedTest()
        {
            Game1_Accessor target = new Game1_Accessor();

            target.Initialize();

            Assert.IsNotNull(target.world, "World doesn't become created.");
        }
Esempio n. 4
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        public void Game1_AddObjects(Game1_Accessor target)
        {
            target.Initialize();

            target.Action.addObject(target.player.pos, target.player.SpriteID, 30 * 1.5f - 20, 26 * 1.5f - 8);
            target.Action.addObject(target.tree1.pos, target.tree1.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree2.pos, target.tree2.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree3.pos, target.tree3.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree4.pos, target.tree4.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.tree5.pos, target.tree5.SpriteID, 100 * 0.7f, 120 * 0.7f);
            target.Action.addObject(target.Enemy1.pos, target.Enemy1.SpriteID, 44, 34);
            target.Action.addObject(target.Enemy2.pos, target.Enemy2.SpriteID, 44, 34);
            target.Action.addObject(target.Enemy3.pos, target.Enemy3.SpriteID, 44, 34);
            target.Action.addObject(target.Enemy4.pos, target.Enemy4.SpriteID, 44, 34);
            target.Action.addObject(target.Dragon1.pos, target.Dragon1.SpriteID, 85, 85);
            target.Action.addObject(target.Zelda.pos, target.Zelda.SpriteID, 20 * 1.5f, 28 * 1.5f);
            target.Action.addObject(new Vector2(775, 250), target.Arrow.SpriteID, 30 * 1.5f, 30 * 1.5f);
        }
Esempio n. 5
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 public void UnloadContentTest()
 {
     Game1_Accessor target = new Game1_Accessor(); // TODO: Initialize to an appropriate value
     target.UnloadContent();
     Assert.Inconclusive("A method that does not return a value cannot be verified.");
 }
Esempio n. 6
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 public void Escape1_LoadTest()
 {
     Game1_Accessor target = new Game1_Accessor();
     Game1_AddObjects(target);//Adding Objects to CollisionHandler
     target.Escape1_Load();
     Assert.IsTrue(target.Action.CollisionCheck(0) == new Vector2(0, 0), "ID_0: CollisionDetected");
     Assert.IsTrue(target.Action.CollisionCheck(201) == new Vector2(0, 0), "ID_201: CollisionDetected");
     Assert.IsTrue(target.Action.CollisionCheck(203) == new Vector2(0, 0), "ID_203: CollisionDetected");
     Assert.IsTrue(target.Action.CollisionCheck(1) == new Vector2(0, 0), "ID_1: CollisionDetected");
     Assert.IsTrue(target.Action.CollisionCheck(202) == new Vector2(0, 0), "ID_202: CollisionDetected");
 }
Esempio n. 7
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 public void UpdateTest_Game()
 {
     Game1_Accessor target = new Game1_Accessor();
     GameTime gameTime = new GameTime();
     target.state = Game1_Accessor.gamestate.menu;
     KeyboardState aCurrentKeyboardState = new KeyboardState(Keys.Space);
     target.Initialize();
     target.Update(gameTime);
     Assert.IsTrue(target.state == Game1_Accessor.gamestate.story1, "Not moved to Story1");
 }
Esempio n. 8
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 public void UpdateTest1_Menu()
 {
     Game1_Accessor target = new Game1_Accessor();
     GameTime gameTime = new GameTime();
     target.Update(gameTime);
     Assert.IsNotNull(target.keystate, "keystate is null");
     Assert.IsNotNull(target.lastKeyState, "lastKeystate is null");
     Assert.IsTrue(target.state.value__ == 0, "state is play");
 }