public void DrawTest() { Game1_Accessor target = new Game1_Accessor(); // TODO: Initialize to an appropriate value GameTime gameTime = null; // TODO: Initialize to an appropriate value target.Draw(gameTime); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void DrawTest_game1() { Game1_Accessor target = new Game1_Accessor(); GameTime gameTime = new GameTime(); target.Draw(gameTime); Assert.IsTrue(target.player != null); }
public void WorldCreatedTest() { Game1_Accessor target = new Game1_Accessor(); target.Initialize(); Assert.IsNotNull(target.world, "World doesn't become created."); }
public void Game1_AddObjects(Game1_Accessor target) { target.Initialize(); target.Action.addObject(target.player.pos, target.player.SpriteID, 30 * 1.5f - 20, 26 * 1.5f - 8); target.Action.addObject(target.tree1.pos, target.tree1.SpriteID, 100 * 0.7f, 120 * 0.7f); target.Action.addObject(target.tree2.pos, target.tree2.SpriteID, 100 * 0.7f, 120 * 0.7f); target.Action.addObject(target.tree3.pos, target.tree3.SpriteID, 100 * 0.7f, 120 * 0.7f); target.Action.addObject(target.tree4.pos, target.tree4.SpriteID, 100 * 0.7f, 120 * 0.7f); target.Action.addObject(target.tree5.pos, target.tree5.SpriteID, 100 * 0.7f, 120 * 0.7f); target.Action.addObject(target.Enemy1.pos, target.Enemy1.SpriteID, 44, 34); target.Action.addObject(target.Enemy2.pos, target.Enemy2.SpriteID, 44, 34); target.Action.addObject(target.Enemy3.pos, target.Enemy3.SpriteID, 44, 34); target.Action.addObject(target.Enemy4.pos, target.Enemy4.SpriteID, 44, 34); target.Action.addObject(target.Dragon1.pos, target.Dragon1.SpriteID, 85, 85); target.Action.addObject(target.Zelda.pos, target.Zelda.SpriteID, 20 * 1.5f, 28 * 1.5f); target.Action.addObject(new Vector2(775, 250), target.Arrow.SpriteID, 30 * 1.5f, 30 * 1.5f); }
public void UnloadContentTest() { Game1_Accessor target = new Game1_Accessor(); // TODO: Initialize to an appropriate value target.UnloadContent(); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void Escape1_LoadTest() { Game1_Accessor target = new Game1_Accessor(); Game1_AddObjects(target);//Adding Objects to CollisionHandler target.Escape1_Load(); Assert.IsTrue(target.Action.CollisionCheck(0) == new Vector2(0, 0), "ID_0: CollisionDetected"); Assert.IsTrue(target.Action.CollisionCheck(201) == new Vector2(0, 0), "ID_201: CollisionDetected"); Assert.IsTrue(target.Action.CollisionCheck(203) == new Vector2(0, 0), "ID_203: CollisionDetected"); Assert.IsTrue(target.Action.CollisionCheck(1) == new Vector2(0, 0), "ID_1: CollisionDetected"); Assert.IsTrue(target.Action.CollisionCheck(202) == new Vector2(0, 0), "ID_202: CollisionDetected"); }
public void UpdateTest_Game() { Game1_Accessor target = new Game1_Accessor(); GameTime gameTime = new GameTime(); target.state = Game1_Accessor.gamestate.menu; KeyboardState aCurrentKeyboardState = new KeyboardState(Keys.Space); target.Initialize(); target.Update(gameTime); Assert.IsTrue(target.state == Game1_Accessor.gamestate.story1, "Not moved to Story1"); }
public void UpdateTest1_Menu() { Game1_Accessor target = new Game1_Accessor(); GameTime gameTime = new GameTime(); target.Update(gameTime); Assert.IsNotNull(target.keystate, "keystate is null"); Assert.IsNotNull(target.lastKeyState, "lastKeystate is null"); Assert.IsTrue(target.state.value__ == 0, "state is play"); }