/// <summary> /// The main entry point for the application. /// </summary> static void Main() { using (var game = new Game1()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { string levelFile = ""; if (args.Length > 0) { levelFile = @"" + args[0]; } else { levelFile = "level1.xml"; } if (levelFile.Length > 0) { using (Game1 game = new Game1(levelFile)) { game.Run(); } } }
private void btnPlay_Click(object sender, EventArgs e) { this.Hide(); DatabaseConnector.GetSettings(Login.PlayerId); using (var game = new Game1()) game.Run(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { int width = 600, height = 600; bool inv = false; if (args.Length >= 1) { int offset = 0; if (args[0] == "white" || args[0] == "black") { inv = args[0] == "white"; offset++; } if (args.Length >= 2) { width = height = int.Parse(args[1]); if (args.Length >= 3) height = int.Parse(args[2]); } } using (Game1 game = new Game1(inv, width, height)) { game.Run(); } }
private void bStart_Click(object sender, EventArgs e) { //Begin a new game ServerEngine si = new ServerEngine(int.Parse(tbPort.Text), 8/*TODO : change*/); Game1 game = new Game1(si); game.Run(); }
// ReSharper restore UnusedParameter.Local /// <summary> /// The main entry point for the application. /// </summary> // ReSharper disable UnusedParameter.Local private static void Main(string[] args) { using (var game = new Game1()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { CommandLineArguments options = CommandLineArguments.Parse(args); using (Game1 game = new Game1(options.Host, options.Port)) { game.Run(); } }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); var g = new Game1 (); SetContentView (g.Services.GetService<View> ()); g.Run (); }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); var g = new Game1(); SetContentView((View)g.Services.GetService(typeof(View))); g.Run(); }
/// <summary> /// The main entry point for the application. /// </summary> /// <param name="args">Have to be there</param> public static void Main(string[] args) { Game1 game; using (game = new Game1()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); // Carrega o jogo } }
/// <summary> /// The main entry point for the application. /// </summary> public static void Main(string[] args) { { using (var game = new Game1()) { game.Run(); } } }
static void Main(string[] args) { using (Game1 game = new Game1()) { Application.EnableVisualStyles(); Application.Run(new Login.Form1()); game.Run(); } }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it var g = new Game1 (); SetContentView((View)g.Services.GetService(typeof(View))); g.Run (); }
protected override void OnCreate(Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it Game1.Activity = this; var g = new Game1 (); SetContentView (g.Window); g.Run (); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { #if WINDOWS if (args.Length > 0 && args[0].Equals("dev")) game.dev = true; #endif game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> //[STAThread] static void Main() { Game1 game = new Game1(); game.Run(); // System.Threading.Thread t2 = //new System.Threading.Thread(() => // { // Game1 game1 = new Game1(); // game1.Run(); // }); // t2.Start(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var game = new Game1(); var frameLayout = new FrameLayout(this); frameLayout.AddView((View)game.Services.GetService(typeof(View))); this.SetContentView(frameLayout); game.Run(GameRunBehavior.Asynchronous); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { // Handle a Xamarin.Mac Upgrade AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs a) => { if (a.Name.StartsWith ("MonoMac")) { return typeof(MonoMac.AppKit.AppKitFramework).Assembly; } return null; }; game = new Game1 (); game.Run (); }
protected override void OnCreate(Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it // Game1.Activity = this; // var g = new Game1 (); // SetContentView (g.Window); // g.Run (); var g = new Game1(); SetContentView(g.Services.GetService<View>()); // this is new g.Run(); }
private void bJoin_Click(object sender, EventArgs e) { // TODO : better handling of exception IPEndPoint server = new IPEndPoint(IPAddress.Parse(tbIp.Text), int.Parse(tbPort.Text)); try { ClientEngine ci = new ClientEngine(server); Game1 game = new Game1(ci); game.Run(); } catch (Exception exception) { Console.Out.WriteLine(exception.Message); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { Debug.WriteLine("args: {0}", args.Length); if (args.Length == 1) { game.IsClient(true); } else { game.IsClient(false); } game.Run(); } }
static void Main(string[] args) { //Startup client login form Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); ClientSideMenu loginForm = new ClientSideMenu(); Application.Run(loginForm); if (loginForm.info.answer == 1) { //Startup game using (Game1 game = new Game1()) { game.Run(); } } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } // Properly close the Socket connection if (TCPClient.instance != null) { if (TCPClient.instance.Connected) TCPClient.instance.Disconnect(); if (TCPClient.instance.sendloop.IsAlive) TCPClient.instance.sendloop.Abort(); } }
internal static void RunGame() { game = new Game1(); game.Run(); }
internal static void RunGame () { game = new Game1 (); game.Run (); }
internal static void RunGame () { game = new Game1 (640, 480, "Test"); game.Run (); }
private static void Main(string[] args) { Game1 g = new Game1(); g.Run(); while (false) { Console.WriteLine("Choose your option:\nFinbonacci\nTyping\nHangman"); var response = Console.ReadLine(); switch (response.ToLower()) { case ("fibonacci"): Console.Clear(); fibonacci(); break; case ("typing"): Console.Clear(); typingGame(); break; case ("hangman"): Console.Clear(); Console.WriteLine("What's the thing to guess?"); var toGuess = Console.ReadLine(); hangMan(toGuess); break; } } }
static void Main(String[] args) { using (var game = new Game1()) game.Run(); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new Game1 (); game.Run (); }
static void Main() { using (var game = new Game1()) game.Run(); }